Battlefield 6 patch 1.0.1.0 to release during the title’s debut

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Key points
- Battlefield 6 patch 1.0.1.0 adds a wide range of updates and improvements to the game.
- The patch notes debut alongside the game’s official release.
- The changes are a result of player feedback from the beta and ongoing Battlefield Labs playtesting.
EA revealed the latest Battlefield 6 patch 1.0.1.0 notes, scheduled to accompany the title’s full launch on Oct. 10, 2025. The changes are a direct result of player feedback from the beta alongside ongoing Battlefield Labs playtesting. Adjustments have been made to movement, specifically refined to reduce slide-to-jump momentum, lower jump height, and increase inaccuracy when firing when airborne or sliding.
Other changes include increased penalty for repeated jumps and slightly lowered jump height; some of the adjustments were teased in a previous post.
Here are the full Battlefield 6 patch 1.0.1.0 notes, according to the official blog post:
Major Updates for 1.0.1.0:
- Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding.
- Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay.
- Rush and Breakthrough layouts revised to deliver a better balance between Attackers and Defenders.
- Maps improved with better traversal, lighting adjustments, and overall performance upgrades.
- UI and HUD have received a range of polish improvements for clearer prompts, smoother navigation, and more accurate displays.
- Settings and controls expanded with improvements across multiple areas.
- Audio overhauled game-wide with clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects.
- Netcode optimized to reduce desync, fast time-to-death, and instances of invisible damage.
CHANGELOG
PLAYER:
- Reduced the speed that can be carried from sliding into jumping, lowering momentum (especially horizontal).
- Increased the penalty for repeated jumps and slightly lowered the jump height.
- Increased weapon inaccuracy when firing while jumping or sliding.
- Adjusted parachute physics; reduced the initial acceleration when deploying.
- Fixed an issue where weapon dispersion could spike far higher than intended.
- Fixed an issue where a takedown could launch the victim into the air.
- Fixed an issue where players could enter third-person camera while alive.
- Fixed an issue where players could remain stuck in a downed state after being revived with defibs following a headshot.
- Smoother transition when aiming down sights from hip-fire for better target acquisition.
- Fixed an issue where landing animations played after very short drops or when climbing objects.
- Jump landing animations have been updated to feel smoother and settle faster.
- Crouch/stand transition animations now settle more quickly.
- Fixed an issue where too much momentum was lost when cutting a parachute.
- Drag & Revive can now be cancelled more quickly for better responsiveness.
- Updated parachute, skydiving animations and physics for more fluid movement.
- Fixed an issue where fall/landing speed penalties triggered after very short drops or vaults.
- Fixed an issue where firing was blocked too long after going prone from sprinting or combat diving.
- Fixed an issue where weapon sights appeared misaligned after sprinting.
- Updated vaulting animations for medium and high obstacles.
- Improved first-person swimming animations.
- Reduced camera movement when exiting a slide.
- Toned down camera shake when rapidly starting and stopping sprints.
- Various improvements and bug fixes to melee attack and takedown animations.
- Various improvements and bug fixes to Drag & Revive animations.
- Improved vault detection for more reliable movement over obstacles.
VEHICLES:
- Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs.
- Increased tank turret speed.
- Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons.
- Improved the death camera experience for air vehicles.
- Adjusted vehicle mix for hit indicators and updated explosion kill indicator feedback against infantry.
- Vehicle aiming behavior (mouse and gamepad) now more closely matches soldier aiming.
- Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency.
- Navigation Terrain Avoidance has been enabled for surface-to-air missiles.
- Fixed an issue where a vehicle could keep showing a lock-on warning for several seconds after being hit by an MBT-LAW.
- Added a visible boost bar for ground vehicles that have boost.
- Fixed an issue with the Leopard wreck collision so players can now climb it from behind.
- Improved how tank tracks and vehicle wheels interact with destructible objects for more realistic collisions.
- Reduced the bloom effect on jet bombs (Apache) for clearer visibility.
GADGETS:
- Fixed an issue where some gadgets could unequip unexpectedly when jumping.
- Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry.
- Reduced Rocket Launchers’ blast damage against infantry to discourage ground-blasting.
- Rocket Launcher explosions now correctly check for walls and cover before applying damage.
- Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction.
- Thermobaric grenade concussive effect reduced from 2.5s to 1s.
- Thermal scopes improved: soldiers now appear colder when prone/dying and hotter when sprinting.
- Fixed an issue where a Rocket Launcher collision could cause double damage to vehicles.
- Fixed smoke grenades not detonating in some cases.
- Fixed visual issues when firing certain Rocket Launchers and scopes.
- Tracer Dart hipfire crosshair no longer appears when aiming down sights.
- Fixed an issue where Tracer Dart reticle textures were missing.
- Fixed an issue where Drill Charge GL reticle textures were missing.
- CSB IV EOD Bot audio attenuation and patching improved.
- Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you’re out of ammo and have no active gadget deployed.
- Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable.
- Repair Tool and Defibrillators can now damage enemy gadgets.
- Defibrillator damage reduced on both quick zaps and charged zaps.
- M320 grenade launchers now show ammo type and count on the display.
- M320A1 HE vehicle damage tweaked.
- Assault Ladder ramp deployment angle increased to 54° (was 45°).
- Fixed an issue where players could unintentionally unequip gadgets while jumping.
- Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on.
- Updated spawn blocking interactions between ladders and wiring materials.
- Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed.
- Fixed an exploit where the deployable shield could be used to climb out of intended play areas.
- Fixed an issue for the AJ-03 COAG Med Pen where on-screen VFX ended too early.
- AT4 now uses aim-guided missiles.
RPG-7V2
- Adjusted sight and reticle for better aiming.
- Increased dispersion when aiming down sights to discourage quick-scoping.
- Fixed projectiles hitting nearby cover incorrectly when aimed just above it.
MBT-LAW
- MBT-LAW is now the default rocket launcher for the Engineer class.
- Missiles now follow a more accurate trajectory.
- Now uses auto-guided missiles.
- Can no longer be hip-fired.
- Sight and reticle updated for a clearer aiming experience.
- Blast damage now correctly applies to vehicles.
MAS 148 Glaive
- Missile trajectory updated to better reflect real-world behavior.
- Two zoom levels introduced.
- Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).
- Lock-on distance changed and now cannot lock onto targets closer than 40m.
- Fixed clipping and reticle issues in the scope.
- Blast damage now correctly applies to vehicles.
- Hipfire crosshair no longer appears when aiming down sights.
- LEDs now correctly show lock progress, thermal setting, and zoom level.
- Field of view now transitions more smoothly when zooming.
SLM-93A Spire
- Gadget can no longer lock on to air vehicles below radar level.
- Fixed an issue where missiles sometimes did not deal damage.
Airburst Incendiary
- The projectile now detonates on collision.
- The projectile now credits the correct damage owner in kill feed and cards.
- The projectiles deal less structural damage (more hits required to destroy facades).
- Gadget now cannot be aimed down sights while reloading.
- Blast and shockwave radius are now aligned with destruction values.
- Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles.
Bravo3
- Sight size no longer scales incorrectly with field of view.
SS26
- Fire damage now only applies once to soldiers.
- Damage drop-off has been adjusted.
- Unlock requirement reduced from Rank 1 to Rank 0.
LTLM II (Portable Laser Designator)
- Spotting angle and maximum spotting distance in binocular mode have been made more forgiving.
- Can no longer laser paint the environment.
- Now removes laser paint marks when a vehicle enters thermal smoke.
- Now correctly spots vehicles when laser painting them.
- Thermal view toggle now updates the UI correctly.
- Zoom now activates instantly and returns to your previous zoom level.
- Deploy animation now plays correctly.
- Will now rotate properly for other players when deployed.
- Improved the Game Hint to show RMB (Zoom) instead of E/R (Interact/Reload).
Deploy Beacon
- Now allows only one spawn per player (4 per squad total) before self-destruct.
- Enemy Deploy Beacons now display an icon on the minimap when pinged.
- Can now be deployed at a soldier’s feet if the original location is blocked.
T-UGS
- Will no longer be destroyed when their owner dies.
- Can now be deployed at a soldier’s feet if the original location is blocked.
XFGM-6D Recon Drone
- Now flies faster when carrying C4, but battery drains faster as a trade-off.
- No longer receives unwanted force when carrying C4, making flight smoother.
- Movement improved for a more realistic feel.
- The Drone now self-destructs after 3 seconds when flown out of bounds.
Supply Pouch
- Can no longer be picked up once deployed.
- No longer restores health to vehicles.
- No longer pushes players into map geometry.
- Now follows the same ping rules as repair stations (VO, ping log, icon).
- Now resupplies as intended and grants one additional C4 as overstock.
WEAPONS:
- General recoil adjustments across multiple weapons.
- Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump.
- Numerous weapon attachments updated to appear correctly.
- Increased bullet spread when firing automatic weapons while aiming down sights.
- M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits.
- Fixed an issue where the crosshair appeared larger than the actual bullet spread when using shotguns with slug ammunition.
- Bolt-action rifles: first-shot boost now applies to every fired shot.
- Added glow to a variety of reticles and improved visibility of reticles
MAPS & MODES:
- All Rush layouts have been updated based on feedback from the Open Beta.
- Several Breakthrough layouts have been updated based on Open Beta feedback.
- Fixed spawn killing issues on Siege of Cairo.
- Fixed multiple exploits on Siege of Cairo and Iberian Offensive that allowed players to reach unintended areas.
- Improved Anti-Air balance on Liberation Peak.
- General performance improvements to Operation Firestorm
- Improved player traversal across Operation Firestorm
- Adjusted lighting on Operation Firestorm to make indoor areas and certain assets brighter where they were previously too dark.
- Spawn animations on Operation Firestorm improved across multiple game modes and areas to remove bounce effects.
- Respawning in Squad Death Match is now a one-button action, simplifying the process compared to the two-step option in Beta.
UI & HUD:
- Updated text and names for select weapons and gadgets for clarity.
- Fixed an issue where lock reasons were not showing on the loadout screen.
- Fixed character skin names not displaying correctly in the customization menu.
- Fixed an issue where locked weapon packages didn’t display attachments correctly.
- Fixed incorrect class names showing on the insertion screen after switching class.
- Fixed icons under player names not matching class types in the pre-game lobby.
- Adjusted background color for Takeover column cells.
- Fixed options menu buttons focusing on the wrong element after selection, improving navigation smoothness.
- Fixed interact and reload setting options being vertically cut off.
- Fixed credits auto-scroll bugs and adjusted scrolling speed.
- Credits updated with a new text document, BF6 logo, and centered layout.
- Added a warning pop-up about XP progress loss when leaving a match via the pause menu.
- Resupply interaction for Support soldiers now only appears when you actually need health or ammo.
- Navigation controls on the deploy screen and big map have been improved.
- Mouse navigation in the Commorose has been made smoother and more responsive.
- Commorose now supports southpaw control layouts.
- Updated the UI and animations for the training paths widget.
- Soldier and vehicle overlays updated with improved visuals.
- Squad and friendly nametags now show clear visuals when you’re being healed, resupplied, or revived.
- Fixed an issue where spotting sometimes placed a location ping instead of marking the enemy.
- Fixed an issue where the inventory UI stayed visible after dying out of bounds.
- Vehicle hit indicators updated for better clarity.
- Updated visuals for vehicles tied to capturing objectives on the deploy screen.
- Fixed a minimap bug where geometry displayed incorrectly on top of other geometry.
- Fixed an issue where combat zone images weren’t displayed correctly on loading screens.
- Location and danger pings now include animations for improved awareness.
- Fixed an issue where equipping or picking up a gadget didn’t trigger the correct animation.
- Fixed an issue where enemies pinged through smoke did not properly show as danger pings.
- Update of the Rank visuals and iconography.
- Improved overall class identity UI (signature gadget, weapon proficiency, traits, etc.)
- C4 UI now shows how many charges you’ve placed and the distance to your three closest charges.
- Air vehicle resupply stations now have a clear in-world icon.
- Fixed an issue where enemy-placed neutral gadgets could be seen through geometry.
- The explosives countermeasure UI now shows which enemy explosives will be intercepted on the minimap.
- “Sticky-to-edge” icons now include an arrow indicating direction.
- Non-lethal grenades now use a distinct sepia tint for easier identification.
- Fixed an issue where weapons did not rotate correctly when previewed.
- Fixed weapon zoom increments when previewing in menus.
- Players can now rotate weapons while in menus.
- Players can now preview attachments even from locked attachment slots.
- Fixed a camera issue that caused it to flip when previewing flashlight or laser attachments.
- Improved loadout menu navigation with gamepad (default focus refined for smoother use).
- Fixed an issue where cosmetics could be accessed by deleting and re-adding favorites.
- Fixed progress tracking for Class Badges.
- Added categories to loadout deeplinks for easier organization.
- Enabled stats delta change when selecting an empty attachment slot in weapon attributes.
SETTINGS:
- Inspect Weapon option hidden on PC.
- Voice chat now defaults to off.
- Adjusted graphics quality option: disabling “Auto” now correctly sets Performance mode to Custom on PC.
- PC and console settings are now separated.
- Added missing Flick Look Threshold for Keyboard and Mouse.
- V-Sync moved back to Display settings.
- Added “Stay on Screen” functionality when equipping weapons, packages, and gadgets in customization.
- Surface Replace & Customize button added on PC.
- Autohide HUD is now set as default.
- Fixed an issue on PlayStation 5 where the Auto setting didn’t select the correct channel configuration when connected to a TV, soundbar, or controller.
- Added a Voiceover (VO) volume slider option.
- Added speaker detection feedback during boot.
- Tuned default master mix settings.
- Adjusted reverb mix for non-HD audio settings.
- Added an accessibility option for a motion-sickness-friendly combat roll (camera no longer rolls).
- Added an accessibility option to reduce camera bob while sprinting.
- Added a new option to adjust minimap size (small, medium, large).
PORTAL:
- Removed Crossplay option from server hosting.
- Fixed an issue where AI soldiers in Portal were not affected by weapon/loadout restriction rules.
AUDIO:
- Adjusted the audibility of directional pings.
- Reduced volume for Commorose open/close sounds.
- Tweaks to parachute landing sounds and low-health breathing effects.
- Adjustments to incendiary and movement audio mixes.
- Tuned instant-death sound mix.
- Directional ping sounds made clearer.
- Commorose open/close volume reduced.
- Tweaked parachute landing and low-health breathing sounds.
- Tuned instant-death audio mix.
- Adjusted incendiary and movement audio mixes.
- Adjusted gadget equip/deploy audio across the board.
- Friendly soldier and vehicle overlays made less visually distracting.
- Updated interior firing sounds for heavy machine guns, coaxial LMGs, and helicopter autocannons.
- Added suppression audio effects for multiple weapons.
- Polished firing sound mixes across various weapons.
- Adjusted sound profiles for urban sniper rifles, urban rifles at distance, and SMGs in open fields.
- Fine-tuned reload and firing sounds for multiple weapons for higher fidelity.
- Tweaked shotgun firing sounds (amplitude, delays, pitch).
- Updated shotgun audio in different environments (open field, canyon, urban).
- Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot.
- Fixed an issue where flares audio was not playing for the UH-79 gunner seat.
- Added unique low-health fire sounds for different vehicle types.
- Fixed an issue where jet “low health fire” sounds continued to play after repairs.
- Fixed an issue where MBT driver smoke discharge audio was not playing.
- Fixed an issue where the MBT Active Protection System audio felt delayed.
- Fixed an issue where medium damage sounds played when vehicles only took light damage.
- Fixed a bug where soldiers in exposed vehicle seats did not display squad overlays correctly.
- Fixed camera shake when firing the RWS helicopter autocannon as the pilot.
- Reduced loudness and adjusted low-mid frequencies for jets when offscreen, improving sound clarity.
- Reduced early reflection audio for helicopters.
- Adjusted Wartapes V.A.L weapon mix behavior.
- Adjusted Wartapes V.A.L first-person weapon noise amplitude.
- Adjusted Wartapes V.A.L third-person noise boost, reducing volume compared to first-person.
- Adjusted Wartapes V.A.L behavior for vehicle weapons.
- Adjusted Wartapes V.A.L behavior for minigun weapons.
- M240L reload audio improved.
NETWORK:
- Improved netcode to reduce cases where time-to-death felt too fast.
- Fixed an issue where players could take damage without being visibly shot.
- Fixed an issue where health values were not updating correctly.
- Improved netcode to reduce cases of dying after reaching cover.
- Fixed a netcode issue where damage feedback was delayed or only appeared after respawning.
EA offered a first look at Battlefield 6’s single-player campaign during Sony’s State of Play presentation. The title releases on Oct. 10, 2025, for PC, PlayStation 5 and Xbox Series X|S. Battlefield 6 will feature a separate Battle Royale game mode marketed as a standalone experience.