Counter-Strike 2 Latest Update Changes Game’s Animation, Maps and Gameplay

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- Valve pushed an update to Counter-Strike 2 on July 29, 2025.
- The update changed some of the game’s animations and, most importantly, some of its maps.
- The update happened in the middle of a huge Counter-Strike 2 tournament.
Valve pushed an update to Counter-Strike 2 on July 29, 2025, changing some of the game’s animations, maps and gameplay. The update seems to be pretty significant, especially due to how some of the maps have changed.
The timing of this patch is also quite peculiar, as a huge Counter-Strike 2 tournament, Intel Extreme Masters Cologne 2025, is currently happening. However, the ESL Pro Tour Counter-Strike rulebook has a rule dedicated to situations like this.
“The competition will use the latest available version of the game client. If the latest available version is considered unplayable due to bugs or extreme balance changes within close proximity to the event by the tournament administration, an older version might be used if it’s available for rollback. Any update during the event may result in a rollback to the initial version (if possible),” the rules states.
Here are the complete Counter-Strike 2 patch notes:
Animation
- The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today’s update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations.
- Replaced/updated all chicken animations.
Gameplay
- Improvements to damage prediction when shooting while moving.
- Shotgun reloads will no longer resume automatically after being interrupted.
- Fixed several cases where a player would get stuck on map geometry while surfing. (i.e., on surf maps)
Audio
- Fixed a case where individual player voice volume adjustments weren’t working correctly.
- Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
- Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide).
- Various improvements to ambient sound content for community map makers.
Misc
- The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
Maps
Overpass:
- Breakable glass added to B doors.
- Adjusted Heaven railing.
- Adjusted angle of truck on A site.
- Blocked view from truckbed to stairs.
- Moved up wall behind dumpster, by A stairs.
- Adjusted texturing on dumpster back wall.
- Removed some grass near A site.
- Flattened tops of broken walls near B site.
- Re-enabled wires around the map.
Train:
- Added new cover on A site by Hell train.
- Added new cover and adjusted platform on B site outside of Z.
- Added new cover in Upper B halls.
- Adjusted cover in Ivy.
- Removed horizontal stripes on large doors in A site.
- Raised CT side platform in B.
- Adjusted lighting on B site.
- Adjusted clipping throughout.
Inferno:
- Church windows opened above Coffins.
- Church garden pathway narrowed by entrance door and widened by Coffins.
- Adjusted shape of first box on B site.
- Repairs on A site balcony railing have been completed.
- Curbs removed along Mid.
- Arch light moved to ceiling.
- Adjusted Banana visuals to improve player legibility.
- Adjusted props throughout.
Dogtown:
- Updated to the latest version from the Community Workshop