Dune: Awakening Patch Adds Randomization Elements to Respawn Timers

Dune: Awakening Patch Adds Randomization Elements to Respawn Timers
Dune: Awakening. Source: Funcom
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Key points
  1. The Dune Awakening Patch 1.1.15.0 was implemented on July 7, 2025. 
  2. Within the patch, the developers added Tier 6 resources in PvE within the Deep Desert. 
  3. They added an element of randomization to respawn timers for unique loot containers in Deep Desert.

Funcom implemented a new patch for Dune: Awakening on PC on July 7, 2025. The patch added Tier 6 resources in bigger areas in the PvE portion of the Deep Desert, alongside an element of randomization to respawn timers for unique lot containers in Deep Desert. A new audio alert has been added for the PvP zone change, thereby helping notify players of the shift. 

Some of the changes listed below took effect immediately, while others will require downtime. Funcom urges players to keep an eye out for in-game service messages. 

Here are the full Dune: Awakening patch 1.1.15.0 notes, according to the official update blog

FEATURES AND CHANGES

Deep Desert, End Game, and Landsraad

  • Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
  • We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
  • The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
  • Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
  • The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.
  • The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.
  • Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).

Other:

  • Improved game stability.
  • Reduced the cases where the sandworm can push vehicles under terrain.
  • Added a new audio alert for the PvP zone change.

FIXES

  • Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
  • Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.
  • Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.
  • Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
  • Fixed an exploit that would allow building a vehicle with items from another player’s inventory.

The latest Dune: Awakening patch notes were on a smaller scale than the prior update, which added the “Play Now” main menu button alongside numerous other quality-of-life fixes

Dune: Awakening was released on June 10 on Steam; the console versions are slated to release on an undisclosed date in 2026. The title surpassed 140,000 concurrent peak players on Steam the day of release. Prior to release, during its head start period, Dune: Awakening amassed nearly 100,000 players.

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