Ubisoft Launches Open-Source Colorblind Simulation Tool Chroma

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- Chroma, an open-source colorblind simulation tool, was officially launched by Ubisoft.
- The tool has been in development since 2021, and now it is available for free via GitHub.
- According to the company’s statement Chroma is capable of simulating live gameplay up to 60fps.
Chroma, a colorblind simulation tool, was officially launched by Ubisoft after years of development. The software is going public starting from the release, available via GitHub.
Ubisoft highlighted that there is an estimated number of 300 million people impacted by colorblindness globally, and Chroma’s major purpose is to simulate the three major colorblindness types: Protanopia, Deuteranopia, and Tritanopia.

According to the company, its Quality Control division started developing the tool back in 2021 in order to create a tool that could provide real-time feedback to developers so they could simultaneously tweak the game and simulate colorblindness.
As the tool is now open-source, developers can simply apply a filter over the game as the tool is capable of simulating live gameplay up to 60fps, according to the company’s statement. Chroma utilizes the Color Oracle algorithm. Besides that, the tool is compatible with single and dual screens. On top of that Chroma is working with hotkeys and has a customizable overlay.
The news is coming on the heels of the announcement from Roblox introducing Cube 3D, an open-source AI tool for generating 3D objects and environments from text prompts.