Overwatch 2 Newest Patch Update Nerfs Mauga’s Kit Substantially

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- The newest Overwatch 2 patch notes were revealed and implemented on March 25.
- Blizzard targeted hero balance across both 5v5 and 6v6 competitive game modes.
- Mauga’s Cardiac Overdrive no longer provides grants allies damage reduction.
Blizzard revealed the newest Overwatch 2 Patch notes, which targets creating a more stable play environment for both 6v6 and 5v5 game modes. The patch implements a number of balancing updates for various heroes, with the biggest nerfs having hit Mauga – a hero that has been dominating the meta.
The hero no longer provides his allies with damage reduction through Cardiac Overdrive, and his ultimate was nerfed as well. Ana also received substantial nerfs to her kit, namely to her Biotic Grenade – which received a flat cooldown increase across game modes.
Here are the full Overwatch 2 Patch Notes for March 25:
Tank
Mauga
- Cardiac Overdrive: No longer provides allies with damage reduction.
- Cage Fight:
- Ultimate cost increased 8%.
- Barrier health reduced from 1500 to 1200 HP.
- Berserker Passive: Overhealth conversion rate reduced from 50% to 40%.
Roadhog
- Take a Breather: Maximum healing increased from 400 to 450.
- Whole Hog: Ultimate cost reduced 12%.
Winston
- Primal Rage: Ultimate cost increased 10%.
Zarya
- Energy: Degeneration rate increased from 2 to 2.5 per second.
Damage
Cassidy
- Peacekeeper:
- Primary fire falloff range increased from 20 to 25 meters.
- Secondary fire damage increased from 45 to 50.
- Primary fire falloff range increased from 20 to 25 meters.
Echo
- Base health reduced from 225 to 150.
- Shield health increased from 0 to 75.
Soldier: 76
- Heavy Pulse Rifle: Primary fire now uses the larger projectile size (0.07 meters).
Sojourn
- Power Slide:
- Cooldown increased from 7 to 8 seconds.
- Maximum duration reduced from 1.2 to 1 second.
- Cooldown increased from 7 to 8 seconds.
Widowmaker
- Base health increased from 200 to 225 HP.
Support
Ana
- Biotic Grenade:
- Cooldown increased from 12 to 14 seconds for non-6v6 game modes.
- Cooldown increased from 10 to 12 seconds for 6v6 game modes.
- Cooldown increased from 12 to 14 seconds for non-6v6 game modes.
- Shrike: Self-Nano Boost duration reduced from 8 to 6 seconds.
Juno
- Orbital Ray: Ultimate cost increased 10%.
Overwatch 2 has both 6v6 and 5v5 game modes. Each game mode has its own unique balancing, but a lot of the balance patches target both simultaneously, providing nuanced changes between the different modes to accommodate the team sizes.
The team based first person shooter also added a perk system to their gameplay, allowing the title to stand out from its competitor: Marvel Rivals.