The PS5 Pro Will Receive An Upgrade to PSSR Similar to FSR 4 in 2026

The PS5 Pro Will Receive An Upgrade to PSSR Similar to FSR 4 in 2026
PlayStation 5 with DualSense. Source: Unsplash/Martin Katler
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Key points
  1. The PS5 Pro is expected to have an upscaler similar to FSR 4 in 2026.
  2. This information came from Mark Cerny, the lead system architect at PlayStation.
  3. He believes that the FSR 5 and the next iteration of PSSR, PlayStation’s upscaler, will be the baseline of PlayStation’s future.

In an interview with Eurogamer’s Digital Foundry, Mark Cerny, the lead system architect at Playstation, mentioned that the PlayStation 5 Pro’s upscaler will receive an upgrade that will be similar to the recently released FSR 4 by AMD. He mentioned that the upscaler to be implemented will be the next evolution of PSSR.

On March 7, AMD revealed that RDNA 4 was co-developed by PlayStation on Project Amethyst. This means that the two giants are working on this chipset and that it has a direct influence on the consoles that PlayStation makes.

PlayStation 5 with DualSense. Source: Unsplash/Kerde Severin
PlayStation 5 with DualSense. Source: Unsplash/Kerde Severin

An example of this was Mark Cerny’s statement of implementing something similar for the PS5 Pro. According to him, “Our focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro. Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs. Doing that implementation is rather ambitious and time consuming, which is why you haven’t already seen this new upscaler on PS5 Pro.”

In addition to this, Cerny revealed that the collaboration between PlayStation and AMD has two goals. The first is to co-develop neural network architectures and training strategies for game graphics, and the other is to create a more ideal hardware architecture for machine learning that can process the neural networks needed for a game graphics at high speed. 

Cerny believes that FSR 4 and the next iteration of PSSR are going to be the baseline for PlayStation’s future. He mentions that they are going to go forward expecting different implementations of the algorithms that the collaboration has developed.

Sony and AMD mentioned that this technology has uses beyond PlayStation. They said that the biggest win comes from developers being able to move their code from device to device. As such, the companies are planning on supporting a variety of devices.

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