Overwatch 2’s Newest Patch Notes Bring Doomfist Back to his Former Glory
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- Blizzard’s latest patch is focused on Doomfist balancing for Overwatch Classic: Moth Meta.
- His entire kit was reworked to feel like he did in 2017.
- The devs are planning more updates next week to “address other issues reported.”
Blizzard reintroduced the old iteration of Doomfist on February 7 – included as a patch update for the game mode, Overwatch Classic: Moth Meta. This is a limited time game mode where Blizzard brings back classic hero mechanics from previous years into the game
Hotfix Balance Update
This is a hero balance hotfix. Replay codes from the February 4, 2025 patch are still available.
Bug Fixes
Heroes
Doomfist (Overwatch Classic – Moth Meta)
- Adjusted Seismic Slam’s ground checks and the shockwave hitbox to the older values.
- In Overwatch Classic, air time for Uppercut was adjusted to the original value. Loss of air control duration is set to the original 3 seconds instead of 0.6 seconds.
- In Overwatch Classic, Meteor Strike no longer can cancel Seismic Slam and Uppercut.
- In Overwatch Classic, Rocket Punch no longer can cancel Seismic Slam and Uppercut.
“We’ve applied multiple adjustments to retune Doomfist to be closer to his original balance from the original September 2017 balance for both gameplay and feel. We are looking to apply additional bug fixes next week to address other issues reported,” the developers commented.
These updates to the game mode occur as needed, typically releasing every few months.
Overwatch Classic utilizes the original 6v6 format, therefore runs on a completely different balancing system from the core Overwatch 2 gameplay. The notes here are therefore only prevalent for the Classic Game Mode.
Moth Meta refers to Mercy’s instant revive mechanic, which refreshes with her ult cooldown. This mechanic broke the game, dominating competitive metas. Blizzard removed it in 2018, later restoring it for the Classic Game Mode.