System Shock 2 Remaster Console Release Date Confirmed

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- System Shock 2: 25th Anniversary Remaster was announced for the Xbox, PlayStation and Nintendo Switch consoles.
- The title releases on July 10 and will include all patches implemented on PC.
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The news was shared by Nightdive Studios on July 1, 2025.
System Shock 2: 25th Anniversary Remaster is set to release on July 10 for the Xbox, PlayStation and Nintendo Switch consoles. The announcement was shared via Nightdive Studios’ official social media on July 1, 2025. The console release will be accompanied by all the patches from the PC version.
The PC version was released on June 26, remastering “the classic genre-defining experience that established innovative game-play mechanics that have become a staple for the FPS and RPG genre today,” according to an official post on Steam.
As of writing, the game had a singular patch update on June 27. The patch update added bug fixes and small changes to the options menu. Here are the full patch 1.0.1 notes according to an official blog post. The patch notes are expected to be implemented in the console version as well:
PATCH NOTES
- Fixed invincible enemies in co-op multiplayer.
- Fixed a bug where analog sticks on secondary controllers would not work properly; this was seen particularly on Steam Deck with an external controller attached.
- Autosaves in multiplayer will now save the session information, preventing multiplayer playthroughs from being lost when relying on autosaves.
- Added analog stick edge acceleration for controllers which increases the speed you look around at when the stick reaches its maximum distance. Turning around quickly is now easier without compromising precise aiming.
- Increased the default turning sensitivity on controllers from 1.0 to 1.5.
- Increased the default deadzone on controllers from 0.1/0.1 to 0.24/0.265.
- General improvements to controller input.
- Fixed the “apply” button in the mods menu having no effect.
- Keyboard and Mouse controls have been moved to the top of the Controls screen.
- Fixed flickering screens on some objects (fixes for other screens in-progress).
- Fixed “the lights trying to talk” in Engineering B causing a crash for players with certain mods disabled.
The console version of the game was delayed due to certification processes. The announcement was made via a Bluesky post, where the studio communicated that it encountered issues preventing the game from launching on Xbox, Nintendo Switch and PlayStation.