Splitgate 2 Devs Confirm Flatulence Feature Triggered by Crouching

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- Splitgate 2 players discovered crouching can randomly trigger flatulence; developers confirmed it’s intentional.
- An associate producer said the chance is 1 in 100, with plans to adjust to 1 in 200 if needed.
- Open beta launched on May 25, peaked at 12,000+ players, and remains live until full release.
Splitgate 2 launched its open beta on Steam over the weekend, and players quickly discovered that crouching can occasionally trigger character flatulence. Developers have confirmed that the sound effect is not a bug and is absolutely intentional.
The discovery was shared on X by user @SorryCantAim, who posted a clip of their character making the distinct bodily sound while repeatedly crouching.
Associate producer Jesse Griefenberg later confirmed in a quote-tweet that the sound effect is intentionally tied to the crouch mechanic, adding that there’s roughly a one-in-100 chance of it occurring and that players may hear it at any point in a match after crouching once. Griefenberg added that the team may adjust the odds to one in 200 “if it happens too often.” The player count in Splitgate matches has been increased from eight players to 24 in Splitgate 2, significantly raising the odds of players hearing someone emit the sound while crouching.
According to SteamDB, Splitgate 2 peaked at more than 12,000 concurrent players during its first weekend. The open beta, which launched on May 22, is available on PC and will remain open until the game’s full release later this year.
The sequel builds on the original’s core concept while introducing larger matches, expanded customization and a new backend to support long-term live service development.
Splitgate, originally released as Splitgate: Arena Warfare, launched in early access on May 24, 2019, for PC and expanded to PlayStation and Xbox with cross-play on July 27, 2021. Developed by 1047 Games, the free-to-play shooter gained popularity for blending Halo-style arena combat with Portal-inspired teleportation. Its console beta sparked a surge in downloads, surpassing 10 million in a month and forcing the team to delay the full release to expand servers. Its success helped 1047 Games raise over $100 million to grow the studio and begin the development of Splitgate 2.