Take-Two Q2 2025 net revenue hit $1.77 billion

GTA V
Source: Rockstar
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Key points

  1. Take-Two’s Q2 financial results for the three months, having concluded Sept. 30, 2025, show a record-breaking $1.77 billion in net revenue.
  2. GTA VI was delayed to Nov. 19, 2026. 
  3. The company’s stock dropped 7% after the announcement of the delay.

Take-Two’s Q2 financial report, for the period of three months which concluded on Sept. 30, showed a record-breaking net revenue of $1.77 billion, with the net loss at $133.9 million. The results were pushed by the launches of NBA 2K26, Mafia: The Old Country, and other titles.

Mafia: The Old Country performed beyond the publisher’s expectations. In addition, Grand Theft Auto V has sold more copies than the entire population of Brazil, boasting over 220 million units sold during its lifetime.

Take-Two stock sank 7% after the announcement of the delay of Grand Theft Auto VI, which is now scheduled for Nov. 19, 2026, from the prior May 26, 2026. Despite the public pushback, Take-Two CEO Strauss Zelnick stated that they never regretted delaying a game.

“It’s always painful when we slip a date, and we have done so occasionally in the past,” Zelnick said during today’s investors call. “And we’ve never regretted it in retrospect. 

The executive continued, stating that some of Take-Two’s competitors could have potentially performed better if they had postponed their date, and that not doing so resulted in their peril. 

Demand for GTA VI is incredibly high, and Take-Two has taken extensive efforts to secure its future. The company, through its subsidiary Rockstar Games, laid off 34 people, 31 from the UK and three from the Canadian studios, including senior artists, animators, QA testers, designers, programmers, and producers, for allegedly leaking company secrets. This resulted in protests outside of the studios and claims that Take-Two was attempting to bust up the union efforts

According to a current employee at Rockstar, the studio responsible for Grand Theft Auto VI and a subsidiary of Take-Two, just one week before the layoffs happened, the union had reached around 200 members, taking the employees over the 10% threshold required to seek recognition and begin engaging in collective bargaining with the company.

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