Diablo IV Druids Break Game With Quintillion-Damage Bug

Diablo IV Druids Break Game With Quintillion-Damage Bug
Diablo IV. Source: Blizzard
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Key points

  1. A bug lets Druids deal quintillions of damage, breaking Diablo IV’s damage display.
  2. The build clears Pit 150 in under two minutes with minimal gear, while other classes stall around 120.
  3. Blizzard hasn’t commented yet; similar exploits with Spiritborn and Sorcerers were fixed within days.

A new bug has turned Diablo IV’s Druid class into a game-breaking powerhouse, with players reporting damage numbers in the quintillions — so high that the game begins displaying negative values with 18 zeros.

The exploit stems from a combination of poison- and summon-based abilities layered with seasonal mechanic bonuses. When stacked correctly, Druids can unleash a barrage of attacks inflicting absurdly high damage, capable of one-shotting everything the game has to offer, including all of the final bosses of Pit 150, which have the largest health pool.

Diablo 4, Season 10, Pit 150 Poison Creeper

The impact has been dramatic on leaderboards: Druids have surged roughly 30 ranks ahead of other classes in unofficial Pit clear charts. While most classes struggle around Tier 120, Druids are clearing Tier 150 in under two minutes.

Diablo IV Druids Break Game With Quintillion-Damage Bug

On top of that, the build is shockingly easy to assemble. One of our editors managed to recreate it (there are multiple variants, but only a particular set of skills and aspects matters) in 10 minutes using leftover gear from the stash — no glyphs, no upgrades, — and still cleared a Tier 150 Pit in just over two minutes.

Blizzard has yet to comment on the bug, but a fix is expected. Similar exploits previously broke Spiritborn and Sorcerer builds, which were patched within a couple of days.

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