Overwatch 2 Patch Update Adds Persona 5 Collaboration and Hero Balancing Adjustments

Overwatch 2 Patch Update Adds Persona 5 Collaboration and Hero Balancing Adjustments
Overwatch 2 x Persona 5 collab. Source: Blizzard

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Key points

  1. The highly anticipated Persona 5 x Overatch 2 collaboration debuted during the latest patch update. 
  2. Overwatch 2 patch update also added numerous hero gameplay adjustments, with Orisa being buffed and Roadhog’s Scrap Gun receiving a 2x critical multiplier. 
  3. Bug fixes were implemented as well.

The latest Overwatch 2 patch update added the highly anticipated Persona 5 x Overwatch 2 collaboration, where Wuyang is Joker, Panther is Mercy, Queen is D.Va, Fox is Lifeweaver, and Skull is Genji.

The collaboration occurs from Sept. 16 to 29, with the Phantom Thieves Mega Bundle costing 6,900 Overwatch Coins (~$69), which comes with all the skins. Each individual character bundle costs 2,800 Overwatch Coins (~$28); the skins can be purchased individually for 1,900 Overwatch Coins (~$19). 

The patch update also added numerous gameplay adjustments, including buffing Orisa’s durability and impact. As for Roadhog, his Scrap Gun received a 2x critical multiplier and his Take a Breath ability regenerates faster. 

Here are all the gameplay adjustments added in the Overwatch 2 update, according to the official update blog:  

Tank

  • Hazard
    • Spike Guard – Secondary Ability
      • Damage reduction reduced from 65% to 60%.
    • Violent Leap – Ability 1
      • Damage reduced from 80 to 70.
  • Ramattra
    • Nemesis Form – Ability 1
      • Bonus armor increased from 250 to 275.
  • Roadhog
    • Scrap Gun – Primary & Secondary Fire
      • Critical multiplier increased from 1.5 to 2x.
    • Take a Breather – Ability 2
      • Resource regeneration rate increased from 10 to 12.5 per second.
  • Wrecking Ball
    • Quad Cannons – Primary Fire
      • Maximum ammo reduced from 100 to 80.
    • Minefield – Ultimate
      • Mine duration reduced from 20 to 16 seconds.

Damage

  • Genji
    • Deflect – Ability 2
      • Cooldown increased from 8 to 10 seconds.
  • Hanzo
    • Storm Arrows – Ability 2
      • No longer have a larger projectile size compared to regular arrows.
  • Torbjörn
    • Overload – Ability 1
      • Duration increased from 5 to 6 seconds.
    • Molten Core – Ultimate
      • Damage per second increased from 160 to 190.
  • Tracer
    • Perk cost increased by 25%.
  • Widowmaker
    • Grappling Hook
      • Cooldown reduced from 12 to 10 seconds.
    • Venom Mine
      • Total damage increased from 75 to 125.

Support

  • Brigitte
    • Shield Bash – Primary Ability
      • Damage increased from 50 to 70.
    • Combat Medic – Minor Perk
      • Fixed a bug where it triggers on damaging non-player entities.
  • Lúcio
    • Sonic Amplifier – Primary Fire
      • Damage per projectile reduced from 22 to 20.
  • Wuyang
    • Rushing Torrent
      • Cooldown increased from 7 to 8 seconds.
    • Guardian Wave
      • Healing amplification duration reduced from 4 to 3 seconds.
      • Cooldown increased from 12 to 14 seconds.

Stadium Updates

  • Tank
    • Orisa
      • Scorched Earth – Power
        • Damage increased to 25% (Up from 20%).
      • Shield Divergence – Power
        • Barrier now gains extra health from passive health gain.
      • Supercharger – Power
        • Supercharger base health increased to 400 (Up from 200).
    • Sigma
      • Maestro – Power
        • Added: Gravitic Flux refunds 50% of Ultimate Charge if no enemies are affected.
      • Volatile Gravel – Rare Ability Hero Item
        • Bonus Ability Power reworked to now deal damage with Accretion and grants 5% Ability Power until the end of the round, stacking up to 4 times.
      • Beam Splitter – Rare Survival Hero Item
        • Now also reduces Melee damage while active.
        • Damage reduction increased to 75% (up from 50%).
      • Synced Shielding – Rare Survival Hero Item
        • Weapon Power and Attack Speed granted while behind Experimental Barrier increased to 10% (up from 5%).
        • Move Speed and Lifesteal granted while in front of Experimental Barrier increased to 10% (up from 5%).
  • Damage
    • Mei
      • Slowball – Power
        • Added: Critical hit applies 30% instead.
    • Tracer
      • Added to the Stadium Roster.
      • Chronal Crux – Stadium Passive
        • Gains 25% less Health, Armor, and Shields from items and cash.
      • Flash Fist – Power
        • For 1 second after using Blink, your next Quick Melee is affected by Ability Power, deals 10 extra damage, and knocks enemies back.
      • Get Stuffed! – Power
        • Quick Melee hit grant 5% Ultimate Charge.
      • Blink of an Eye – Power
        • Critical hits reduce the cooldown of Blink by 0.5 seconds.
      • Quantum Clip – Power
        • If you use Blink while reloading, gain 25% Max Ammo and 10% Weapon Lifesteal until you reload.
      • T.Racer- Power
        • Blink teleports you 3 meters farther and grants you 10% Move Speed for 1 second.
      • Alternate Ending- Power
        • When you use Recall, heal allies within 6 meters for 75% of the damage they have taken in the last 3 seconds.
      • Auto Recall- Power
        • Once per round, if you would die, instead use Recall for free. Spending your Ultimate Charge reduces Recall’s cooldown by 50%.
      • Bullet Time- Power
        • When you use Recall, drop a temporal field that slows projectiles by 95% for 6 seconds and you take 25% less damage from Hitscan for 3 seconds.
      • Temporal- Power
        • Recall leaves behind a temporal field portal. An ally can interact with it to travel back in time 3 seconds.
      • Foresight- Power
        • After using Blink, your next 6 shots within 2 seconds auto-aim to targets within 10 meters.
      • Timelapse- Power
        • Hitting 2 consecutive shots on the same target without missing deals 1 extra damage over 2 seconds.
      • Pocket Bomb- Power
        • When you use Recall, throw a Pulse Bomb that deals 60% less damage.
      • Pulse Detector – Rare Weapon Hero Item
        • 10% Weapon Power.
        • 10% Max Ammo.
        • The last enemy hit by Pulse Pistols is revealed for 1 second.
        • Cost: 5,500.
      • Underworld Quickloader – Epic Weapon Hero Item
        • 10% Weapon Power.
        • 10% Attack Speed.
        • Pulse Pistols hits grant 1% Reload Speed stacking up to 30 times. Resets on reload.
        • Cost: 12,000.
      • Drag Reducers – Rare Ability Hero Item
        • 10% Ability Power.
        • 100% Pulse Bomb Throw Distance.
        • Cost: 4,000.
      • Chrono Bomb – Epic Ability Hero Item
        • 15% Ability Power.
        • 50% Pulse Bomb Explosion Radius.
        • Enemies Stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack Speed for 2 seconds.
        • Cost: 10,000.
      • Emily’s Affection – Rare Survival Hero Item
        • 19 Health.
        • After using Recall, gain 50 Overheath for 5 seconds.
        • Cost: 4,000.
      • Iggy’s Ignition – Rare Survival Hero Item
        • 5% Attack Speed.
        • 5% Move Speed.
        • If you use Blink while Airborne, gain an air jump.
        • Cost: 3,750.
      • Custom Kicks – Epic Survival Hero Item
        • 38 Health.
        • When you use Blink, grant yourself and allies within 6 meters 10% Move Speed for 1 second.
        • Cost: 10,000.
      • Oxton Overdrive – Epic Survival Hero Item
        • 19 Health.
        • When you use Recall, restore 2 charges of Blink.
        • Cost: 10,000.
      • Slipstream Salve – Epic Survival Hero Item
        • 19 Health.
        • Recall always restores at least 70% of your life.
        • Cost: 10,000.
  • Support
    • Juno
      • PulStar Destroyers – Epic Ability Hero Item
        • Damage increased to 35 (Up from 20).
    • Kiriko
      • Donut Delivery – Epic Ability Hero Item
        • Cooldown Reduction decreased to 5% (Down from 10%).
        • Healing decreased to 80 (Down from 120).
      • Talisman of Life – Epic Survival Hero Item
        • Ability Power decreased to 15% (Down from 20%).
        • Overhealth decreased to 80 (Down from 100).
  • Armory
    • General Items
      • Ironclad Exhaust Ports – Rare Survival General Item
        • Overhealth now only stacks up to 1 time.
        • Added 10 Health.
      • Three-Tap Tommygun – Epic Ability General Item
        • Added damage falloff to additional damage equal to target’s Life.
        • Added internal timer of 0.25s between subsequent procs of the additional damage.
        • Changed from “After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target’s Life” to “After using an ability, for 3s Weapon Damage deals additional damage equal to 1% of the target’s Life. (Cooldown: 0.25s)”.
        • Cost reduced to 9500 (Down from 10500).
      • Mark of the Kitsune – Epic Ability General Item
        • Added damage falloff to additional damage.

Stadium Custom Game Updates

  • Custom build your own games of Stadium with newly expanded rule options that can adjust all of the game rules of Stadium to your liking. Play single round matches with a near infinite budget or slowly grind through a first-to-10 series for the ultimate strategic showdown. Mix and match settings between Quick Play and Competitive rulesets to build your own custom version of Stadium that works for you!
  • AI Bots
    • Custom game for Stadium now has support for AI bots.
    • AI bots can be added as enemies or teammates.
    • AI bots have been updated to play all Stadium game modes, including Payload Race.
    • AI Bots will purchase and sell items from the Armory.
  • Presets
    • Stadium Quick Play has been added as a new pre-set.
    • The Stadium Ranked preset has been updated to enable Hero Draft in the Lobby Options by default.
  • Lobby Settings
    • Stadium Lobby settings have been added for:
      • Hero Draft
      • Mirror Match
      • Bans
  • Mode Settings
    • You can now find a variety of new customization options for Stadium in the All Modes settings.
      • Competitive Rules – When enabled the standard cash gains for Competitive Play will be used. When disabled, the increased cash gains from the Quick Play ruleset will be used.
      • Score to Win – Set how many total rounds a team must win to win the overall match, up to 10.
      • Starting Cash – Set the total amount of cash each player starts with at the start of the game.
      • MVP Bonus Cash – Set the amount of cash awarded to each team’s MVP after each round.
      • Minimum Round Earnings – Set the minimum average currency earned by a team each round.
      • Round Complete Cash Scalar – Sets the percentage of cash granted passively to all players after each round.
      • Damage Cash Scalar – Sets the percentage of cash earned from damage dealt during each round.
      • Healing Cash Scalar – Sets the percentage of cash earned from damage healed during each round.
      • Bounty Cash Scalar – Sets the percentage of cash earned from eliminations during each round.
      • Item Cost Scalar – Sets the percentage of the price of items in the Armory before each round.
      • Mercy Rule – Enables the Mercy rule to activate if the conditions are met after round 3.
      • Merch Rule Cash Delta – Determines the amount of cash required to end the match early if a team is leading by 3 points after round 3.
      • Power 1 Unlock Round – Determines the round where players can equip their first power.
      • Power 2 Unlock Round – Determines the round where players can equip their second power.
      • Power 3 Unlock Round – Determines the round where players can equip their third power.
      • Power 4 Unlock Round – Determines the round where players can equip their fourth power.
      • Armory Duration Scalar – Adjusts the total time players can spend in the Armory to select items and powers.

Bug Fixes

  • General
    • Fixed an issue that caused the Spectate and Join Game options to disappear from the Social tab.
    • Fixed an issue with the “Leave as Group” option that prevented players from leaving with their group.
    • Fixed an issue with the Gladiator: LXXVI skin being incorrectly labeled as a legendary.
    • Fixed an issue where Baptiste’s progression rewards were not awarded correctly.
    • Fixed an issue that sometimes caused charms and souvenirs to not appear in the Hero Gallery.
    • Fixed an issue that displayed incorrect prices in certain regional stores.
    • Fixed an issue where you could not use certain cosmetics with the Nerf Weapon Skin equipped on Baptiste.
    • Fixed a bug that caused some player progression levels to be higher than intended. Some players may see their level reduce.
  • Heroes
    • D.Va
      • Fixed an issue with D.Va’s Defense Matrix drain rate reduction when using the Precision Fusion perk.
    • Venture
      • Fixed an issue with Venture’s Burrow ability that caused a delay when attempting to use subsequent abilities after emerging.
    • Wuyang
      • Fixed an issue with Wuyang’s “autofire after controlling orb” setting, which should now respond appropriately.
  • Stadium
    • General
      • Fixed an issue where players near stadium rank convergence started to gain extremely low SP.
      • Fixed an issue where some Stadium rewards were being incorrectly unequipped on logout.
    • Junkrat
      • Fixed an issue with Junkrat’s Concussion Mine not increasing damage when using the “Champion’s Kit” mod.
    • Moira
      • Fixed an issue with the damaging orb deployed from Moira’s “Optimal Overflow” power that could bounce off unintended surfaces.
    • Orisa
      • Fixed an issue with visual effects on Orisa’s spear when the “Spynstem Update” power was equipped.
      • Fixed an issue with deflected shots from Orisa’s Javelin Spin not aligning with the reticle when using the “Spynstem Update” power.
    • Pharah
      • Fixed an issue with Pharah’s primary fire rocket that could visually follow the same path as the homing rocket after using the “Heat Seekers” power.
    • Solider: 76
      • Fixed an issue with Soldier’s “Super Visor” power that could incorrectly reduce Ultimate charge after firing a Helix Rocket.

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