New Report Reveals Exact Number of Cloud Chamber Layoffs, Confirms Delay of Next BioShock Game

New Report Reveals Exact Number of Cloud Chamber Layoffs, Confirms Delay of Next BioShock Game
BioShock: Infinite’s Elizabeth. Source: Irrational Games/2K
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Key points

  1. A new report from Bloomberg confirmed that over 80 jobs were cut from the recent Cloud Chamber layoffs.
  2. It also confirmed that there will be a delay to to next BioShock game, which was supposed to be released in late 2026 or early 2027.
  3. Rod Fergusson joined Cloud Chamber amid its restructuring.

A report by Bloomberg published on Aug. 21, 2025, revealed that over 80 jobs were cut as part of Cloud Chamber’s restructuring on Tuesday. The studio had around 250 employees before the layoffs, which means that approximately a third of the studio was eliminated in just a single day.

Additionally, the report also revealed that the next BioShock game will be delayed from its supposed late 2026 or early 2027 release. When Bloomberg asked for a comment, a spokesperson from 2K Games, the published of BioShock games, only mentioned that “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.”

Bioshock Infinite - Save Elizabeth - Trailer

Bloomberg called the BioShock game “one of the longest-running productions in the video-game industry,” pointing out that the game has been in development for more than a decade across multiple studios.

Recently, the former general manager of Diablo over at Blizzard, Rod Fergusson, announced that he’s joining Cloud Chamber as the new head of the BioShock franchise. This isn’t Fergusson’s first encounter with the game, as he previously joined Irrational, the studio behind BioShock: Infinite.

Fergusson has developed a reputation as a “closer” even before joining Irrational, according to a Polygon article published in 2021 talking about BioShock: Infinite’s development hell. After shipping out the game in 2013, he left the studio.

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