Monster Hunter Wilds Update Adds End Game Monsters and Balance Adjustments

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Key points
- Monster Hunter Wilds Ver. 1.021.00 is scheduled to release on Aug 12 at 7:30 p.m. PT.
- The update adds 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.
- Players must be HR 100 or higher for the following quests.
Capcom’s latest update for Monster Hunter Wilds is scheduled for Aug 12 at 7:30 PT, adding 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios. To access these post-game quests, players must be ranked HR 100 or higher.
The 9★ quests reward a new item, the Glowing Stone; this stone can be appraised, thereby transforming into an Appraised Talisman with randomly assigned skills. The developers shared a letter communicating the changes, providing more insight outside of the full patch notes. The Monster Hunter Wilds Ver.1.021.00 also implemented various gameplay adjustments to weapon balancing; the majority of the updates were buffs to the weapons, listed in more detail below.
Here are the full Monster Hunter Wilds Ver.1.021.00 notes, according to the official blog post:
Major Additions and Changes
Monsters
- At HR 100 or higher, tempered versions of the following nine monsters will now begin to appear in the field as 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.
- Regular and tempered versions of Rey Dau and Nu Udra will now appear in the Wounded Hollow at HR 100 or higher.
- Adjusted the appearance rate of monsters at HR 100 and higher.
- The appearance rate of standard monsters has been slightly increased.
Player
- A new appraisal item, Glowing Stone, has been added.
- Note: It can be obtained as a reward from 9★ monster quests. The item is appraised upon quest completion, yielding a talisman with random skill attributes.
- The upgrade limit has been increased for armor of rarity 5 and above.
System
- Added a feature to hide/show specific ammo and coatings in the Ammo/Coatings Bar. This can be configured from the Ammo Pouch and Coating Pouch.
- Added the new Recoil Aim Assist option.
- You can now set weapons, armor, and talismans as Favorites. Favoriting an item provides the following benefits:
- A star icon will display, making it easier to identify.
- You can sort and rearrange by Favorites.
- A confirmation message will appear if you try to sell or use it as melding material.
- Added an option to sort by Favorites to the Equipment Box, Decoration Box, and Artian Materials Box.
- Improved directional input responsiveness on the World Map, allowing for more intuitive cursor movement.
Bases and Facilities
- Added a new feature related to Appraised Talismans to the Melding Pot.
Bug Fixes and Balance Adjustments
Bases and Facilities
- Increased the duration of meal effects from Portable BBQ Grill meals, Meal Invitations, and Canteen meals.
Monsters
- Fixed an issue where Focus Strikes could fail if a tear was present near an exposed weak point.
- Fixed an issue where it was difficult to cause wounds with attacks while mounted on Blangonga and Ajarakan.
Player
General
- Fixed an issue where using an item via shortcut while recovering from a damage reaction or evading with weapon drawn would not trigger item use. Items will now be used automatically after those actions complete.
- Adjusted the damage scaling during mounts to tone down the amount of damage reduction applied to non-mounted players’ attacks.
- Fixed an issue where the wet status would not be removed when retrying an Arena Quest while the player was wet.
Underwater Hunting
- You can now chain into an evade from ascending/descending movement.
- You can now use items during ascending/descending movement.
- Fixed an issue where items could not be used while in Focus Mode underwater.
Great Sword
- Made it easier to chain into Tackle from combos such as Strong Wide Slash to True Charged Slash, Tackle to True Charged Slash, and Side Blow to Strong Charged Slash.
- Leaping Wide Slash now chains faster into Side Blow.
- Strong Wide Slash now chains faster into True Charged Slash.
- Raw damage for Charged Slash, Jumping Charged Slash, Strong Charged Slash, True Charged Slash, and Strong Wide Slash has been slightly increased.
- Element scaling for Strong Charged Slash, True Charged Slash, and Strong Wide Slash have been increased.
Long Sword
- Reduced the delay between input and action when chaining into Iai Spirit Slash from Special Sheathe. Additionally, slightly extended the window for performing the Iai Spirit Slash.
Sword & Shield
- Counter Slash raw damage has been increased.
Dual Blades
- Adjusted Focus Strike: Turning Tide so that it can now be chained into Turning Tidedrill, a new finisher action that delivers a multi-hit attack to a targeted wound, by pressing △ (PS5) / Y (Xbox) / default Right Click (PC).
- Increased the effect duration triggered by a Perfect Evade while in Demon Boost Mode.
- Movement speed during Demon Mode has been increased.
- The window for a successful Perfect Evade has been extended very slightly.
- Improved the responsiveness of directional changes when using Screw Slicer during Focus Mode.
Hunting Horn
- Added armor properties to Hilt Stab, preventing the user from being knocked back by monster attacks.
- Hilt Stab can now be chained into from Focus Strike: Reverb, Echo Bubble, Special Performance, Encore, or evading.
- Echo Bubble can now be chained into from Offset Melody, Resounding Melody, or Encore.
- Fixed an issue that caused the finisher attack Focus Strike: Reverb to be difficult to connect.
Lance
- Damage taken while in Power Guard has been further reduced.
- Raw damage and elemental scaling for Retribution Thrust following a Perfect Guard have been increased.
- Wide Sweep, Reverse Attack, Finishing Thrust, Finishing Twin Thrust, and Counter Rush raw damage and elemental scaling have been increased.
- Charge Counter can now be chained into after a Perfect Guard or Guards with minimal knockback.
- Elemental scaling for Return Thrust , Mid Thrust I, II, III, and Triple Thrust have been increased.
- Payback Thrust, Grand Retribution Thrust, and High Thrust I, II, III raw damage have been increased.
- The hitbox for Retribution Thrust has been enlarged.
- Extended the distance traveled when inputting a direction with Leaping Thrust, Return Thrust, and Payback Thrust.
- Adjusted the transition from Wide Sweep into Mid Thrust, High Thrust, and Dash Attack to be quicker.
- The amount of weapon sharpness consumed when performing a Focus Strike: Victory Thrust was reduced.
- After winning a Power Clash, you can now follow up with Return Thrust, Payback Thrust, or Retribution Thrust.
- Fixed an issue where certain attacks hitting the opposite direction the player is facing during a Power Guard would not correctly transition into a Stalwart Guard.
- Fixed an issue where guarding while moving would not properly block attacks.
Gunlance
- Fixed an issue where, under certain conditions, performing Burst Fire while the skill Load Shells Lv 2 was active would result in fewer hits than intended.
Switch Axe
- Relaxed the offset detection for Axe: Offset Rising Slash, making it easier to trigger an offset attack.
- The offset buildup for Axe: Offset Rising Slash has been increased.
Charge Blade
- The raw damage for Axe: Element Discharge I and II has been increased.
- The raw damage for multi-hit attacks while in Power Axe Mode has been increased.
- Adjusted Axe: Element Discharge I and II so that, when an enhanced phial is used during Power Axe Mode, the explosion damage properly reflects the enhanced phial’s effect.
Insect Glaive
- Relaxed offset detection, making it easier to trigger offset attacks.
- The invulnerability window when vaulting backwards has been increased.
- Increased the distance when vaulting backwards granted by the skill Evade Extender.
- The raw damage of Strong Reaping Slash and Dodge Slash has been increased.
- The raw damage and elemental scaling of Strong Double Slash and Tornado Slash have been increased.
- Fixed an issue that caused the midair combo to have lower than intended attack power.
- Improved the hit detection of Focus Thrust: Leaping Strike while moving away from the target in the air. This attack will now also retrieve extracts upon a successful hit, as it does when performed on the ground.
- Fixed an issue where certain parts of Rathalos would not yield the intended extract colors.
- Fixed an issue where the amount of mount buildup from Jumping Advancing Slash performed as a drawn attack varied depending on the timing of the hit.
- Fixed an issue where, when quickly inputting commands after getting up, Leaping Slash or Sidestep Slash would trigger instead of Kinsect: Harvest Extract or Kinsect: Recall.
- Fixed an issue where Descending Slash could not be performed after getting up.
- Fixed an issue where, when performing a Strong Jumping Slash in Focus Mode and the player took damage while the Kinsect was in flight, the Kinsect would continue to repeatedly hit the monster.
Light Bowgun
- Adhesive Ammo and Wyvernblast raw damage have been increased.
- Increased the recovery speed of the Rapid Fire Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.
- The reload speed for Adhesive Ammo and Focus Blast: Eagle Strike has been increased.
- The raw damage and elemental scaling for Flaming Ammo, Water Ammo, Thunder Ammo, Freeze Ammo, and Dragon Ammo have been slightly increased.
- The amount of Rapid Fire Gauge consumed while using Dragon Ammo in Rapid Fire Mode has been decreased.
- The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been increased.
- Fixed an issue where only one projectile out of the multiple projectiles fired with the light bowgun’s Spread Ammo would receive the scaling from the Ballistics skill.
Heavy Bowgun
- Wyvernblast Ignition and Wyverncounter Ignition raw damage have been increased.
- The scaling for Wyvernblast Ignition and Wyverncounter Ignition during Ignition Mode ST I and ST II has been increased.
- Increased the recovery speed of the Ignition Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo.
- Adjusted the hitbox of Focus Blast: Wyvern Howl to make it easier to land.
- Chaining into Guard after firing Spread Ammo is now faster.
- The amount of Ignition Gauge recovered while using Pierce Ammo has been increased.
Bow
- Fixed an issue where the arrows from an Arc Shot would disappear if the attack hit the top of the area.
Skills
- Adjusted the effects of the set bonus skill Bubbly Dance as follows:
- Before Adjustment:
- Bubbly Dance I: Prevented major bubbleblight and increased evasion while afflicted with bubbleblight.
- Bubbly Dance II: In addition to previous effects, it also granted minor bubbleblight after evading several times.
- After Adjustment:
- Bubbly Dance I: Prevents major bubbleblight and grants minor bubbleblight after evading several times.
- Bubbly Dance II: In addition to previous effects, it also increases evasion while afflicted with bubbleblight. This evasion boost has also been increased.
- Before Adjustment:
- Adjusted the duration of the set bonus skill War Cry. With this change, its effects will now stack with all other effects, allowing for greater flexibility in equipment choices.
- Adjusted the set bonus skill Powerhouse so that it now stacks with all other effects.
- Effects of the set bonus skill Burst Boost have been increased.
- Increased the duration of the set bonus skill Affinity Sliding.
- Adjusted the Shock Absorber skill so that, while active, guarding abilities (blocks) no longer trigger in response to ally attacks.
- Adjusted the Ballistics skill to increase the effective range for Normal, Pierce, and Spread Ammo. Additionally, Normal and Spread Ammo will now be within effective range even at point-blank distance (0m) from Level 2 onward.
Support Hunters
- Adjusted the performance of Alessa and Fabius to reflect the changes made to the Lance.
- Fixed an issue that caused Support Hunters to stop attacking under certain conditions during underwater hunts.
Seikret
- Increased the speed at which you can turn 180 degrees while mounted on Seikret.
- Adjusted the dismount timing window after a successful evasion, allowing players to dismount earlier.
- Adjusted input timing to make it easier to open the map immediately after mounting.
Miscellaneous
System
- Fixed an issue where performing certain actions in the item bar could cause the game to crash.
- Increased the amount of Guild Points awarded from Limited Bounties.
Network
- Fixed an issue where, if a player disconnected just before the animation of gestures like Gou Hadoken or Water Gun hit, the game would crash for other players.
- Fixed an issue that caused the following incorrect message to display when viewing the rankings for a new Challenge Quest or Free Challenge Quest: “This is a repeated quest. You can view the results from when it was last available.”
Locales
- Fixed an issue where shrine fragments that appear during quests in the Dragontorch Shrine would sometimes not activate from direct attacks.
- Fixed an issue in Photo Mode where toggling off the scoutfly effects from the edit menu only hid the glowing effect.
Other
- Fixed an issue where some voice lines would not trigger properly.
- Fixed various text issues.
- Fixed other miscellaneous issues.
Monster Hunter Wilds has been criticized by long-time fans of the series for being too easy. This has become a recurring trend in the latest Monster Hunter games, with Rise having seen similar criticism before Sunbreak’s eventual release. Capcom’s attention to difficulty showcases the company’s attention to community feedback.