Former BioWare Exec Reveals Why Dragon Age Trilogy Remaster Hasn’t Happened Yet

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Key points
- Former Executive Producer from BioWare Canada, Mark Darrah, explained why the Dragon Age trilogy hasn’t yet received a remaster.
- One of the obstacles on the way to the remaster was EA’s internal reluctance to proceed with it.
- The fact that all three games were developed on different, outdated engines became the major technical obstacle to creating a remaster.
Former Executive Producer from BioWare Canada, Mark Darrah, explained why the first three numbered titles of the Dragon Age franchise haven’t yet received a remaster in a recent interview on the MrMattyPlays YouTube channel.
Darrah claimed that, echoing the Mass Effect trilogy remaster approach, which was well received by fans and critics, a remaster of the original Dragon Age trilogy, branded as Champions Trilogy, was softly pitched to EA.
According to Darrah, the idea was shelved due to the complexity of such a venture and a lack of enthusiasm from the publisher, EA.
“EA’s historically been and I don’t really know why, but they’ve even said this publicly. They’re kind of against remasters. […] It’s strange for a publicly traded company to basically seem to be against free money, but they’ve seem to be against it,” said Darrah.
Darrah also explained that because Dragon Age: Origins was developed using the Eclipse Engine, Dragon Age II with the Lycium Engine, and Dragon Age: Inquisition on Frostbite 3, the outdated and varied engines make creating a hypothetical remaster significantly more difficult compared to remastering the Mass Effect trilogy, which was all built on the widely-used Unreal Engine.
As for BioWare’s ongoing projects, it is known that the company is currently developing Mass Effect 5.