Former BioWare Exec Reveals Why Dragon Age Trilogy Remaster Hasn’t Happened Yet

Former BioWare Exec Reveals Why Dragon Age Trilogy Remaster Hasn’t Happened Yet
Dragon Age: Origins, Morrigan Concept Art. Credit: BioWare/EA
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Key points

  1. Former Executive Producer from BioWare Canada, Mark Darrah, explained why the Dragon Age trilogy hasn’t yet received a remaster.
  2. One of the obstacles on the way to the remaster was EA’s internal reluctance to proceed with it.
  3. The fact that all three games were developed on different, outdated engines became the major technical obstacle to creating a remaster.

Former Executive Producer from BioWare Canada, Mark Darrah, explained why the first three numbered titles of the Dragon Age franchise haven’t yet received a remaster in a recent interview on the MrMattyPlays YouTube channel.

Darrah claimed that, echoing the Mass Effect trilogy remaster approach, which was well received by fans and critics, a remaster of the original Dragon Age trilogy, branded as Champions Trilogy, was softly pitched to EA.

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According to Darrah, the idea was shelved due to the complexity of such a venture and a lack of enthusiasm from the publisher, EA.

“EA’s historically been and I don’t really know why, but they’ve even said this publicly. They’re kind of against remasters. […] It’s strange for a publicly traded company to basically seem to be against free money, but they’ve seem to be against it,” said Darrah.

Darrah also explained that because Dragon Age: Origins was developed using the Eclipse Engine, Dragon Age II with the Lycium Engine, and Dragon Age: Inquisition on Frostbite 3, the outdated and varied engines make creating a hypothetical remaster significantly more difficult compared to remastering the Mass Effect trilogy, which was all built on the widely-used Unreal Engine.

As for BioWare’s ongoing projects, it is known that the company is currently developing Mass Effect 5.

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