SteamVR Ver 2.12 Adds Controller and Pose Offset Options

SteamVR Ver 2.12 Adds Controller and Pose Offset Options
source: Valve
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Key points

  1. SteamVR Ver 2.12 was released on Aug 5, 2025. 
  2. Included as part of the update, SteamVR now has “controller offsets” and “pose offsets” options across all input types. 
  3. The patch includes fixes for issues and small quality of life changes. 

SteamVR Version 2.12 released on Aug. 5, adding controller and pose offsets to the options menu. The controller offsets apply to all input types, including Legacy, Steam VR Input, and OpenXR, while the pose offset applies only for specific poses that the user has selected. 

Offsets refer to adjustments to the position orientation of a tracked device, correcting for discrepancies between the physical position of the controller and how it appears in the VR world. 

Here are the full SteamVR Ver 2.12 patch notes, according to the official blog update

SteamVR:

  • Bindings can now have “Controller Offsets” (found in Options) that will apply to controller orientation across all input types (Legacy, SteamVR Input, OpenXR). This is in addition to individual “Pose Offsets” which will apply only to the specific pose you’ve selected. To add offsets to poses in the Controller Binding UI, click the gear icon next to a pose.
  • Slight reduction in dashboard startup time.
  • Fixed an issue with the Binding UI not being able to save bindings.
  • Minor SteamVR Input speed optimizations.
  • Made the Controller Binding UI smaller to improve usability in headset.
  • Added Pico Controller to the list of controller types you can simulate.
  • Fixed a bug with bindings that caused returnBindingsWith* options to be ignored.
  • Fix controller SVGs not rendering in the controller test UI.
  • Fixed some scenarios where the keyboard didn’t work in the Binding UI.
  • Fixed an issue with modified bindings not working while Steam was offline.
  • Fixed always showing the “multitasking mode” button for all overlays, not just Desktop overlays.
  • Fixed sometimes showing the “show keyboard” button for overlays that don’t support keyboard input.
  • Fixed initially showing double overlay control bars the moment you float a window in the world.
  • Fixed the overlay control bar not being visible at all in the Legacy dashboard.

Steam Link:

  • Slight reduction in startup time for Steam Link VR.
  • Reduced CPU utilization when streaming with Steam Link.
  • Fixed some minor performances hitches.
  • Resolved multiple crashes.

The update notes also shared notes catered for developers, focusing on OpenXR support and bugfixes. 

SteamVR initially released in 2016, and has seen consistent updates since its release. As of writing, SteamVR has “Very Positive” overall Steam reviews over 72,000 total reviews for the software.

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