Peak Update Adds Cannibalism and Bug Fixes

Peak Update Adds Cannibalism and Bug Fixes
Source: Aggro Crab
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Key points
  1. Peak’s v1.10.a update added cannibalism and bug fixes.
  2. The player’s hunger meter must take up at least 60% of their stamina bar to eat other players.
  3. Polish and Turkish translations are in the game now.

Peak’s v.1.10.a update added cannibalism and various bug fixes. To use the cannibalism feature, the player’s hunger meter must take up at least 60% of their stamina bar.

This will, according to a Reddit user, cause the player to hallucinate their teammates as roasted chickens. The hungry player can consume teammates upon seeing them as a chicken, removing hunger and inflicting a cannibalism curse on the player. Eating another player also reportedly cures any injury. 

In addition to the cannibalism feature, Polish and Turkish translations for the game are now available. Various settings were added, and numerous bug fixes were implemented. 

Here are the full Peak v1.10.a patch notes, according to the official Steam posting:

FEATURES:

Added cannibalism.

OPTIONS:

Polish and Turkish translations are in!

New Setting: “Climbing Extra Field Of View”. This lets you adjust how the FOV changes while climbing.

New Setting: PUSH TO MUTE. This works the opposite way of “Push To Talk.” No more having to listen to your streamer friend talk to chat.

Settings that were previously hidden outside of the Main Menu will now show up but be disabled. Hopefully this reduces some confusion!

BALANCE CHANGES:

Fixed an issue where Trail Mix, Granola Bar, Medicinal Root, and Airline Food would not give extra hunger reduction after cooked.

Fixed an issue where cooking something Well-Done and then stashing it would remove the buffs. For reference, the intended behavior is that Well-Done items give the same bonus as Cooked items. It’s your warning before it burns 🙂

Remedy Fungus now also cures poison in addition to injury, because it seems like it would.

MAJOR FIXES:

We have a temporary solution to the FALL DAMAGE BUG where you would take a significant amount of fall damage when falling a short distance, often from spamming the climb and lunge buttons. A more comprehensive improvement will come in a later patch. Let us know if you still see any weird fall damage behavior!

EDIT: It seems like this only addressed the issue when sliding down while holding the wall, but not the one where you are on a slope. Sorry about that folks, we’ll continue to investigate.

THE NAPBERRY PLANT IS TEMPORARILY DISABLED. Some folks were having issues with lag and crashes due to our implementation of the Napberry Plant. Trust me its a weird one. While we work on a better implementation asap, the Napberry Plant won’t show up in the level.

Performance at the PEAK is greatly improved. It was the dang wildflowers.

Fixed an issue where an item would get stuck in your “Hands” Item Slot. This issue happens when the server can’t keep up with items that are swapped too rapidly, so a tiny delay has been added after swapping items before you’re able to pick up a new item.

MINOR FIXES:

  • You can no longer get the Bookworm Badge by simply reading the final page without the others.
  • Fixed an issue where reading the guidebook pages out of order could result in inconsistent stat tracking for the Bookworm Badge.
  • Removed an un-spatialized sound effect that would play when players landed from a fall.
  • Fixed an issue where Ticks counted as berries toward the Foraging Badge, lol.
  • Fixed an issue where an item in the temporary slot would display the wrong amount of Cooked.
  • Fixed an issue where eating a Scorchberry wouldn’t contribute toward the Forager Badge,
  • Fixed an issue where getting an Anti-Rope Cannon wouldn’t get you the Esoterica Badge.
  • You can no longer obtain progress achievements (such as Beachcomber Badge) while you are a ghost. Reaching a new area while alive should grant you achievements for all the areas completed that run.

Peak sold over 5 million copies in under a month since its initial release. It was released on June 17, 2025, and currently has a “Very Positive” review score on Steam. The game set a record for its all-time peak concurrent players on Steam of 114,492 players. Peak was originally developed as part of a game jam held in February 2025, according to an article by Noisy Pixel. 

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