Overwatch Patch Changes Various Map Layouts and Adds Hero Balancing for Various Modes

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- Flashpoint maps were reworked after community feedback.
- Heroes were balanced for both Stadium and normal Overwatch 2 game modes.
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New in-game events and challenges were added.
The latest Overwatch 2 patch update added map reworks for Flashpoint alongside numerous hero balancing changes for both Stadium and the conventional game modes. In addition, Junrat’s Loot Hunt begins on Aug. 1 and concludes on Aug. 3, an event with daily match challenges with three unlockable loot boxes per day. To unlock the loot boxes, players must play two, five and 10 matches each day to hit the milestones.
In addition, from July 29 to Aug. 25, playing with a group rewards up to three loot boxes. Players must complete two, four and six games with a group to unlock the rewards; a win counts, and Stadium matches count as two games.
For more details regarding the map changes, check out the official Overwatch 2 patch update blog, which displays before and after pictures of the respective changes.
Here are the rest of the Overwatch 2 patch notes, according to Blizzard:
General Updates
New Tag Improvements
We’ve made several enhancements to the “New” tag for newly acquired cosmetic items and brought back the “Mark All as Seen” button in the Hero Gallery. Because this is implemented, all previously owned items will appear as “New”, but you can dismiss it by clicking the “Mark All as Seen” button.
Drives
Competitive Drives return from August 21 to 26 with a new challenge curve and the Season 17 Signature. Rack up wins, checkpoint your progress, and master your climb. Squad wins earn bonus Drive Score, and if you completed the last Drive, you’ll see a shiny Prestige upgrade waiting at the top. Before the first checkpoint you won’t lose any Drive Score for losses, and the amount you lose now scales up to last season’s rate as you climb the Checkpoints, making it easier than ever to claim these awesome rewards.
Drive progress can now be earned in both Competitive Play and Stadium Ranked modes.
Hero Updates
Tank
D.Va
- Heavy Rockets – Major Perk
- Number of rockets reduced from 8 to 7.
- Impact damage reduced from 7 to 5.
- Explosion damage increased from 14 to 22.
- Explosion radius increased from 2.75 to 3 meters.
- Projectile gravity increased.
Orisa
- Armor health reduced from 325 to 300.
- Energy Javelin – Secondary Ability
- Cooldown increased from 6 to 7 seconds.
Reinhardt
- Crushing Victory – Major Perk
- Overhealth gain increased from 50% to 100% of Charge damage.
Sigma
- Experimental Barrier – Secondary Ability
- Deployment cooldown reduced from 2 to 1 second.
- Massive Impact – Minor Perk
- Knockdown stun now reaches maximum duration at 30 meters, down from 40 meters.
Winston
- Short Circuit – Minor Perk
- Bonus damage to buildable objects increased from 50% to 100%.
Damage
Ashe
- Rapid Fire – Minor Perk
- Primary fire damage penalty reduced from 15% to 10%.
- Sidewinder – Minor Perk
- Knockback increase for both Ashe and enemies reduced from 20% to 12%.
Bastion
- Configuration: Artillery – Ultimate Ability
- Ultimate cost reduced 7%.
Freja
- Revdraw Crossbow – Primary Fire
- Primary fire damage reduced from 30 to 25.
- Maximum ammo increased from 12 to 15.
Hanzo
- Storm Bow – Primary Fire
- Bases projectile size increased from 0.1 to 0.125 meters.
- Dragonstrike – Ultimate Ability
- Ultimate cost reduced 8%.
- Damage per second increased from 300 to 400.
- Dragon Fury – Major Perk
- Attack speed duration increased from 1 to 2 seconds.
- Yamagami Technique – Major Perk
- Cooldown speed increased from 250% to 300%.
Junkrat
- Aluminum Frame – Minor Perk
- Now prevents trapped enemies from being healed instead of revealing them through walls.
- Tick Tock – Major Perk
- Concussion Mine arming time reduced from 0.5 to 0.25 seconds.
Reaper
- Death Blossom – Ultimate Ability
- Ultimate cost increased 9%.
Tracer
- Pulse Pistols
- Spread increased from 3.0 to 3.5 degrees.
Widowmaker
- Infra-Sight – Ultimate Ability
- Ultimate cost decreased 10%.
Support
Juno
- Mediblaster – Primary Fire
- Minimum falloff range increased from 20 to 25 meters.
- Glide Boost – Ability 1
- Movement acceleration in air reduced when changing directions, after the initial movement burst.
Lúcio
- Sound Barrier
- Ultimate cost increased 9%.
Zenyatta
- Harmony Orb
- Healing increased from 30 to 35 health per second.
- Transcendence
- Healing per second increased from 300 to 400.
Core Map Updates
Suravasa
Market
- Boxes have been added to the walls surrounding the point for easier upward access.
- Signage and surrounding prop cleanup have been made to help highlight the entrance to the Market.
Temple and Ruins
- The entrance to the areas surrounding these points has been rotated 45 degrees and scaled up to feel more open and intuitive to players on approach.
- The pavilion in the transition near the starting spawn has been replaced with an open wall and recessed garden area, giving players a cleaner line of sight and making it easier to orient.
- There’s a new back path connecting Temple and Ruins for more strategic rotations.
- The long staircase into Ruins now opens to a balcony that overlooks the point.
- Water has been added to the Ruins to visually reinforce the point’s theme.
- There is also a new back path behind the points to connect Temple and Ruins for more strategic rotations.
- The Market and Garden areas will have cover adjustments, and one of the less-used side paths is getting removed entirely to simplify the layout.
Starting Spawn
- The enclosed structure near the starting spawns on the Temple and Ruins side has been replaced with an open wall and recessed garden area, giving players a cleaner line of sight and making it easier to orient.
New Junk City
To varying degrees, there have been reworks to every point on New Junk City.
Arena
- The Hammer Mill entrance has been scaled up, the column inside slimmed down, and the side door is bigger.
- A new hallway will link both lower sides with grating that lets you see—but not shoot—onto the point, offering an easy connection to navigate the space without making players feel exposed.
Bomb Flats
- The 2 main side chokes have been widened, slightly moved to the side and the overhang removed. Cover placement and theme around the point has been reworked.
- New bomb props and visual elements will make the area feel stronger thematically; while pathing and sightlines are being refined for better fights and easier comebacks for the attacking team.
- The street at the main entrance has been simplified and the lowered path removed.
Junkyard
- New crane props and thematic changes have also been added to the front entrance to further sell the setting and support player orientation.
- The large trash piles in the choke are scaled down. Ramps have been added along with other small layout changes to the center route for easier rotations around all entrances.
Refinery
- The main entrance doors have been scaled up for cleaner sightlines and smoother movement.
- The props and their positions outside of the main entrance have been changed to strengthen the theme and flow around the exterior.
- On the point, the small cylinder props now have extended cover along the sides.
The Ducts
- Redesign of the exterior shell and pathing into the point.
- The entrances now connect and flow together.
- The main front entrance is now highlighted as such with stronger thematic elements and navigation options.
- There is a new interior flank through the side chokes. These changes are meant to be a total flow fix to this point.
Forward Spawn
- Runbacks are slightly reduced with new upper paths and overhangs. It’s a small timing change that adds up over the course of a match.
Exterior Streets
- Similar to Suravasa, there have also been readability adjustments around the entire map to improve the general navigation for players.
- Various building heights have been reduced and simplified to help frame the points of interest around the map.
- Various cover objects have been removed or their placement adjusted. Navigating the map should be much easier for players.
Stadium Updates
General Updates
- Ability tooltip details in the Armory UI are now always display. This option has been removed from the Armory.
Third Person Camera
- Aim down sights for Ana and Ashe has been updated to fade out over time for the local player while scoping in from third person.
- Your camera will now smoothly fade when it collides with allies from third person.
Tank
D.Va
- TOKKI Slam – Power
- Now the damage scales from both armor and shield combined.
- Facetanking – Power
- Increased healing scalar to 50% (up from 30%).
- Refraction Armor – Normal Survival Hero Item
- New Hero Item
- +25 Armor
- While you have Armor, gain 15% damage reduction against beams.
- Cost: 2000
Orisa
- Advanced Throwbotics – Power
- Now shoots the javelin after 0.5s and the Javelin Spin must be ongoing to shoot. Canceling Javelin Spin will also cancel shooting the javelin.
- Lassoed – Power
- If a javelin hits an enemy, nearby enemies are pulled to the enemy’s position now instead of where it was hit.
- If a javelin hits the environment, it just pulls nearby enemies.
- If a javelin hits a barrier, the pull will not activate.
Damage
Mei
- Slowball – Power
- Now normal hit with Secondary Fire will also apply slow to the hit enemy.
Support
Ana
- Unscoped Resources – Epic Weapon Hero Item
- Added +15% Weapon Power.
Juno
- Stellar Focus – Power
- Increased duration to 50% (Up from 35%).
Kiriko
- Clone Conjuration – Power
- Now the Clone’s heal and damage contributes to earning Stadium Cash.
- Now there is a short delay before the Clone starts healing or dealing damage after being spawned.
- Clone’s health has been reduced and can be increased by Ability Power.
- Fleet Foot – Power
- Swift Step cooldown is increased by 30% when used without a target.
- Foxy Fireworks – Power
- Projectile speed is now the same as regular kunai.
Armory
- Ironclad Exhaust Ports – Rare Survival General Item
- Each stack of Overhealth granted now expires individually instead of refreshing the duration of all stacks of Overhealth granted from this Item.
Bug Fixes
General
- Fixed an issue that could cause the top 5 highlights to have unsynchronized sound and video.
Heroes
D.Va
- Fixed an issue with D.Va’s Defense Matrix visual effects while using Boosters in 3rd person.
Echo
- Fixed an issue where Sunstruck explosions from an Echo Clone after the clone timer ended didn’t deal any damage.
Soldier: 76
- Fixed an issue with Soldier’s animation while using the “Stim Pack” perk and sprinting.
Maps
Aatlis
- Fixed an issue where the Aatlis map was unavailable in 6v6.
Stadium
- Fixed an issue where a user’s Career Profile displayed incorrect data for Stadium games.
- Fixed an issue that caused animations to stop playing on certain abilities after death.
Ana
- Fixed an issue with Ana’s “Dreamy” Power incorrectly doubling the damage of her Sleep Dart.
Junker Queen
- Fixed an issue with Junker Queen’s “Let’s Go Win” power not reducing the Commanding Shout cooldown by the stated 50%.
Kiriko
- Fixed an issue with Kiriko’s “Clone Conjuration” power where her clone would not always award bounty currency correctly.
Reinhardt
- Fixed an issue with Reinhardt that caused Barrier Field to shift slightly upward while jumping.
Sigma
- Fixed an issue that prevented the Sigma “Perfected Barrier” and “Orbital Bombardment” challenges from progressing.
Overwatch 2 Stadium has become the title’s most played mode with 7.8 million hours of play logged, according to Blizzard’s official developer blog. The mode surpassed both Quick Play and Competitive, which were Overwatch’s previous top played modes. Blizzard saw 900 billion Stadium Cash earned in a single week.