Marvel Rivals Update Changes Surrender Requirements

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- NetEase’s latest patch update for Marvel Rivals changed the required number of votes to surrender.
- Teams of six require five votes, teams of five four votes, and so on.
- Various bugfixes were also implemented.
NetEase updated Marvel Rivals on June 24, implementing new requirements for surrendering. Before the update, a surrender would often require unanimous agreement. But after the update, a team of six requires five surrender votes. A team of five requires four, a team of four requires three, and a team of three requires two.
In addition to the surrender changes, NetEase is to add new cosmetics: Thor – Majestic Raiment and The Punisher – Daredevil: Born Again, which debut on June 26. No balance updates were added, but various bug fixes were implemented.
Here are the full Marvel Rivals Patch notes, according to NetEase’s official blog post:
New In Store
- Thor – Majestic Raiment Bundle
- The Punisher – Daredevil: Born Again Bundle
Available from: 2025/6/27, at 02:00:00 (UTC)
New Additions and Adjustments
The new requirements are as follows:
Team Size
Votes Required
- Team Size: 6 (5 votes required)
- Team Size: 5 (4 votes required)
- Team Size: 4 (3 votes required)
- Team Size: 3 (2 votes required)
Fixes
All Platforms
Fixed an issue where the replay list displayed for searched Factions during the Closed Qualifiers showed matches from the Open Qualifiers instead.
Heroes
Winter Soldier’s Winter Woes: We’ve fixed a bug where Bucky’s Ultimate Ability could be abnormally interrupted if Captain America initiated their Team-Up Ability at the same time. Now, when the Winter Soldier unleashes his fury, nothing will freeze him in his tracks!
Magneto’s Magnetic Mayhem: Resolved a glitch where Max’s Ultimate Ability Iron Meteor could take a detour when destroyed by enemies during high latency conditions, causing it to jump around like a rogue Sentinel. Now, when the Iron Meteor gets taken down, it stays down.
Mister Fantastic’s Elastic Errors: Fixed a rare misfire where Reed’s Distended Grip ability would sometimes register a hit without actually connecting at extreme distances, causing him to stretch himself too thin. Now his hits are as reliable as the Fantastic Four!
Iron Fist’s Flying Fists: Corrected an issue where Lin Lie could still move while snagged by Squirrel Girl’s Squirrel Blockade while using Jeet Kune Do in the air. Now, the only thing that should be flying is his fists, no more acrobatics under squirrel control!
Doctor Strange’s Sorcerous Shenanigans: Fixed a bug where Stephen might miss out on Ultimate Ability Energy from terrain KOs if enemies passed through multiple portals before being eliminated. Now, the Sorcerer Supreme will always reap the rewards of his mystical maneuvers!