Prince of Persia: The Lost Crown Heads to Mobile in April 2025

Prince of Persia: The Lost Crown Heads to Mobile in April 2025
Ubisoft
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Key points
  1. Prince of Persia: The Lost Crown launches on mobile, both iOS and Android, on April 14, 2025.
  2. The upcoming port includes all content and features from the original version, plus new quality-of-life options.
  3. The mobile version of The Lost Crown will support 60 FPS with remappable controls, full controller support, and touchscreen options.

Prince of Persia: The Lost Crown is coming to mobile devices, according to Ubisoft’s official announcement. The game will launch on both the App Store and Google Play on April 14, 2025.

A 2.5D side-scrolling action-adventure platformer is about to bring its adventure to both iOS and Android devices with touch controls, 60 FPS, and full feature parity.

Originally released for Nintendo Switch, PlayStation 4|5, Windows PC, Xbox One, and Xbox Series X|S on Jan. 28, 2024, as well as for macOS on Dec. 3 3, 2024, The Lost Crown won an Innovation in Accessibility nomination at The Game Awards 2024 and earned Best Sound Universe, Best Game Design, Best Accessibility and Best Video Game awards at Pégase 2025 (french video game industry awards).

With this port players will be able to once again step into the role of Sargon, a warrior tasked with rescuing Prince Ghassan from the cursed realm of Mount Qaf.

Ubisoft states that the mobile version of The Lost Crown will support 60 FPS on modern devices (smartphones and tablets), with remappable controls, full controller support, and touchscreen options.

The game has new mobile-exclusive quality-of-life features like auto-potion, auto-parry, and slow time mode aimed to streamline the gaming process without compromising its core challenge, according to Ubisoft.

The game will be free to try, but unlocking the full experience will require a one-time purchase after the trial ends.

It is worth noting that ​Prince of Persia: The Lost Crown sold approximately 1.3 million copies in its first year. Despite receiving positive reviews, the game did not meet Ubisoft’s internal sales expectations, leading to the disbandment of its development team at Ubisoft Montpellier and the cancellation of plans for a sequel. For this very reason, mobile adaptation was handled by Ubisoft Da Nang.

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