Live-Service Games Dominate Playtime Stats for PlayStation 5 and Xbox Series

Live-Service Games Dominate Playtime Stats for PlayStation 5 and Xbox Series
The Springs Festival. Credits: Marvel Games/NetEase Games
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Key points
  1. PlayStation 5 and Xbox Series S|X gamers spent 40% of all time spent playing in January on live-service games.
  2. 70% of active PS5 and XBS players reportedly played at least 1 of the top 10 live-service games. 
  3. Fortnite, Call of Duty, Marvel Rivals, GTA V, and Minecraft are among the top ten live-service games played on consoles. 

Live-service games dominated playtime stats in January for PlayStation 5 and Xbox Series S|X.

According to Mat Piscatella, who received his stats from Circana Player Engagement Tracker, “over 70% of US active PS5/XBS players played at least 1 of the top 10 live service games of the month during January.”  

Over 70% of US active PS5/XBS players played at least 1 of the top 10 live service games of the month during January.More than 40% of all time spent playing on PS5/XBS in the US during January went to those same top 10 live service games.Source: Circana Player Engagement Tracker

Mat Piscatella (@matpiscatella.bsky.social) 2025-02-26T01:22:10.782Z

“More than 40% of all time spent playing on PS5/XBS in the US during January went to those same top 10 live service games.”  Mat Piscatella continued. 

The exact ten live-service games were not revealed – but the list undoubtedly contains Fortnite, Marvel Rivals, Call of Duty, GTA V, and Minecraft. 

The statistics indicate an increased prevalence of triple A live-service games – a sentiment the CEO of EA would undoubtedly agree with. The statistics suggest that lesser-known titles face challenges in gaining traction, as the top 10 live service games maintain a strong hold on their established player base.

Though the stats presented here are specifically for Playstation 5 and Xbox Series S|X, the trend rings true on mobile games as well. Preexisting, already established titles are soaking up the majority of the revenue in the industry, with new titles struggling to break the barrier of entry. 

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