The Wii Remake of GoldenEye 007 Almost Had No Guns

GoldenEye 007
Source: YouTube/IGN
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Key points

  1. The GoldenEye 007 remake for the Wii almost didn’t have guns.
  2. Barbara Broccoli, the owner of the James Bond IP, didn’t want kids to be exposed to gun violence resulting in the request to not have guns in the game.
  3. They eventually managed to convince her and were able to develop the game.

Bobby Kotick, the former head honcho of Activision Blizzard, revealed that the Wii Remake of GoldenEye 007 nearly scrapped guns entirely. This was due to James Bond IP owner Barbara Broccoli’s concerns about exposing children to gun violence.

In an interview with Grit uploaded on February 10, Bobby said that he acknowledged Broccoli’s perspective but ultimately denied the request. He argued that the original GoldenEye 007 was defined by its gunplay, and that players would expect the sequel to maintain that core element.

Ultimately, the game was developed, but Bobby recalled the challenges of creating something truly great. Despite the difficulties, he believed that making a GoldenEye sequel was an achievement in itself. During the conversation, there was discussion about an early design choice that supposedly restricted players from shooting enemies in the back. Bobby refuted this, clarifying, “No, it started with no shooting.”

GoldenEye 007 for Wii was developed by Eurocom and published by Activision, with Nintendo handling the game’s release in Japan. Intended as a reimagining of the original 1997 GoldenEye 007 on the Nintendo 64, the game launched in November 2010 for the Wii to positive reviews, earning a score of 81 on Metacritic.

In 2011, a remastered version titled GoldenEye 007: Reloaded was released for Xbox 360 and PlayStation 3, featuring enhanced visuals and improved gameplay mechanics.

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