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	<title>Igor Belkin, Author at Gaming News</title>
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        <title>Igor Belkin, Author at Gaming News</title>
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	<item>
		<title>Build A Rocket Boy staff accuse leadership of mistreatment following MindsEye collapse</title>
		<link>https://gaming.news/news/2025-10-10/build-a-rocket-boy-staff-accuse-leadership-of-mistreatment-following-mindseye-collapse/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/06/minds-eye-io-screenshot.jpg" medium="image"/>
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		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Fri, 10 Oct 2025 16:18:52 +0000</pubDate>
				<category><![CDATA[Gaming Industry]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-10/build-a-rocket-boy-staff-accuse-leadership-of-mistreatment-following-mindseye-collapse/</guid>

									<description><![CDATA[More than 90 current and former employees at Build A Rocket Boy have signed an open letter accusing the company’s executive leadership of mistreating staff in the lead-up to and aftermath of the failed launch of MindsEye. The letter, released in coordination with the Game Workers Branch of the Independent Workers of Great Britain (IWGB), alleges that between 250 and 300 people have been laid off due to the game’s commercial and critical collapse.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Build A Rocket Boy staff accuse leadership of mistreatment following MindsEye collapse</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img fetchpriority="high" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/06/minds-eye-io-screenshot.jpg" class="attachment-1280x854 size-1280x854" alt="Build A Rocket Boy staff accuse leadership of mistreatment following MindsEye collapse" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/06/minds-eye-io-screenshot.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/06/minds-eye-io-screenshot.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/06/minds-eye-io-screenshot.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/06/minds-eye-io-screenshot.jpg 1280w" /><figcaption>MindsEye. Source: Build a Rocket Boy/IO Interactive</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>90+ current and former employees sign open letter accusing BARB leadership of mistreatment.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Staff blame co-CEOs Leslie Benzies and Mark Gerhard for game’s failure and mishandled layoffs.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>MindsEye launched to widespread criticism, plagued by bugs and poor design.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>More than 90 current and former employees at Build A Rocket Boy have <a href="https://x.com/IWGB_GW/status/1976622237848658253" target="_blank" rel="nofollow">signed</a> an open letter accusing the company’s executive leadership of mistreating staff in the lead-up to and aftermath of the failed launch of MindsEye. The letter, released in coordination with the Game Workers Branch of the Independent Workers of Great Britain (IWGB), alleges that between 250 and 300 people have been laid off due to the game’s commercial and critical collapse.</p>



<p>The signatories blame the studio’s leadership — specifically co-CEOs Leslie Benzies and Mark Gerhard — for ignoring staff input and mismanaging the project. “These layoffs happened because you repeatedly refused to listen to your workforce’s years of experience,” the letter reads, calling MindsEye “one of the worst video game launches this decade.”</p>



<p>Staff describe four months of mandatory crunch in the run-up to release, with eight hours of overtime each week compensated at a lower rate and often left unclaimed due to continued demands for high-priority tasks. Redundancy notices, they say, were mishandled, with some employees receiving incorrect notice periods or being assigned to the wrong teams for performance reviews, leading to what the letter describes as potentially dozens of wrongful dismissals.</p>



<p>The letter demands a public apology and financial compensation for laid-off employees, as well as improvements to internal processes. Employees still at risk of redundancy are asking for the choice between working their notice period or receiving payment in lieu. The letter also calls for Build A Rocket Boy to formally recognize IWGB as a union partner and to involve external firms in any future layoff processes.</p>



<p>IWGB representatives backed the letter’s claims. Chairperson Spring Mcparlin Jones described the past year at the studio as “shocking,” while PR officer Scott Alsworth accused studio leadership of scapegoating workers for executive-level failures. Former employees Isaac Hudd and Ben Newbon cited months of crunch and mental health breakdowns, claiming senior management ignored warnings and later blamed outside “saboteurs” for the game’s poor reception.</p>



<p>Newbon’s comments refer to Gerhard’s pre-launch remarks alleging that a “concerted effort” by hostile actors was responsible for the backlash. Publisher IO Interactive later distanced itself from those claims and the project as a whole.</p>



<p>MindsEye, originally conceived as a single-player companion to Build A Rocket Boy’s metaverse platform Everywhere, launched as a standalone title earlier this year to overwhelmingly negative reviews. Expectations for the game were largely driven by the pedigree of the studio’s founder Leslie Benzies. He was a key figure behind the Grand Theft Auto series during his time at Rockstar North, but left the company in 2016 following a highly publicized legal dispute over royalties. He went on to establish Build A Rocket Boy, an ambitious new studio aimed at reimagining how players engage with interactive worlds. MindsEye, the studio’s first major release, was meant to embody that vision as part of a broader platform called Everywhere, but ultimately failed to do so. <br><br>Aside from being poorly written and designed, MindsEye was plagued with bugs and performance issues, and two executives reportedly left the studio just a week before release. While the studio has since promised performance improvements and a soft relaunch, it has also warned that any future updates may be significantly delayed. The game was received so poorly that lead actor Alex Hernandez (his previous projects include providing looks and voice for Mafia 3 protagonist), who played the main character in MindsEye, <a href="https://www.eurogamer.net/mindseye-actor-feared-he-may-never-work-in-games-again-following-disastrous-launch-but-admits-players-are-entitled-to-their-opinion" target="_blank" rel="nofollow">said</a> the project was so damaging to his career that he now fears he may never work in video games again. </p>



<p>Build A Rocket Boy has not yet publicly responded to the open letter.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-10/build-a-rocket-boy-staff-accuse-leadership-of-mistreatment-following-mindseye-collapse/">Build A Rocket Boy staff accuse leadership of mistreatment following MindsEye collapse</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Battlefield 6 sells 1.8M copies ahead of launch, claims analyst</title>
		<link>https://gaming.news/news/2025-10-10/battlefield-6-sells-1-8m-copies-ahead-of-launch-claims-analyst/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg" medium="image"/>
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													<enclosure url="https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg" length="1280" type="image/jpeg"/>
							
		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Fri, 10 Oct 2025 14:41:03 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-10/battlefield-6-sells-1-8m-copies-ahead-of-launch-claims-analyst/</guid>

									<description><![CDATA[Battlefield 6 has already sold over 1.8 million copies on Steam, generating more than $100 million in revenue before its full launch, according to estimates from analytics firm Alinea Analytics. The global release of the game is scheduled for Oct. 10, 2025.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Battlefield 6 sells 1.8M copies ahead of launch, claims analyst</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg" class="attachment-1280x854 size-1280x854" alt="Battlefield 6 sells 1.8M copies ahead of launch, claims analyst" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/09/battlefield-6-screenshot-4.jpg 1280w" /><figcaption>Battlefield 6. Source: Electronic Arts</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Analytics firm Alinea Analytics reports more than $100 million in revenue from Steam alone.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>During beta testing, Battlefield 6 peaked at over 500,000 concurrent players on Steam.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Activision extends BO7 beta and launches a free BO6 week to counter the hype around Battlefield.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Battlefield 6 has already sold over 1.8 million copies on Steam, generating more than $100 million in revenue before its full launch, <a href="https://alineaanalytics.substack.com/p/ghost-of-yotei-is-a-success-as-battlefield" target="_blank" rel="nofollow">according</a> to estimates from analytics firm Alinea Analytics. The global release of the game is scheduled for Oct. 10, 2025.</p>



<p>The game is being developed under the umbrella of Battlefield Studios, a collaborative effort involving DICE, Ripple Effect Studios, Criterion Games, and Motive Studios. During beta testing, Battlefield 6 peaked at over 500,000 concurrent players on Steam, making it the biggest beta in franchise history. While some players reported technical and game balance issues as well as some UI complaints, the overall reception was positive.</p>



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<p><br>In response to growing Battlefield hype, Activision extended the Black Ops 7 beta and <a href="https://gaming.news/news/2025-10-07/call-of-duty-black-ops-6-to-hold-free-trial-week-during-battlefied-6s-release/">launched a free access</a> week for Call of Duty: Black Ops 6, running from October 9–16, overlapping Battlefield 6’s release window.</p>



<p>The previous title in the series, Battlefield 2042, launched in 2021 to widespread criticism due to bugs, missing features, and poor balance. It took over a year of updates to regain a portion of the player base.<br><br></p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-10/battlefield-6-sells-1-8m-copies-ahead-of-launch-claims-analyst/">Battlefield 6 sells 1.8M copies ahead of launch, claims analyst</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Heart Machine lays off staff, winds down development on Hyper Light Breaker</title>
		<link>https://gaming.news/news/2025-10-09/heart-machine-lays-off-staff-winds-down-development-on-hyper-light-breaker/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg" medium="image"/>
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													<enclosure url="https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg" length="1280" type="image/jpeg"/>
							
		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 14:30:03 +0000</pubDate>
				<category><![CDATA[Gaming Industry]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-09/heart-machine-lays-off-staff-winds-down-development-on-hyper-light-breaker/</guid>

									<description><![CDATA[Indie studio Heart Machine is laying off staff and ending active development on its early access title Hyper Light Breaker (HLB), less than a year after the game’s launch.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Heart Machine lays off staff, winds down development on Hyper Light Breaker</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg" class="attachment-1280x854 size-1280x854" alt="Heart Machine lays off staff, winds down development on Hyper Light Breaker" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/hyper-light-breaker-cover-art.jpg 1280w" /><figcaption>Hyper Light Breaker. Source; Heart Machine/Arc Games</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Hyper Light Breaker will receive one final update in January 2026</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Indie studio cites funding shifts and industry instability as reasons for halting active development on its early access title.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Layoffs mark the second round of cuts following earlier reductions in 2024.<br></span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Indie studio Heart Machine is laying off staff and ending active development on its early access title Hyper Light Breaker (HLB), less than a year after the game’s launch. The studio <a href="https://www.gamedeveloper.com/business/heart-machine-making-layoffs-and-ending-development-on-hyper-light-breaker" target="_blank" rel="nofollow">confirmed</a> the move in a statement to Game Developer, citing “broader forces beyond our control” as the reason for the cuts and project conclusion.</p>



<p>Launched in early access on January 14, 2025, Hyper Light Breaker was positioned as a spiritual successor to Hyper Light Drifter, the studio’s acclaimed 2016 debut. An open-world, online rogue-lite, Breaker entered with high expectations but currently holds a “Mixed” rating on Steam, based on over 2,500 user reviews.</p>



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<p>The studio had previously reduced its workforce in November 2024 but expressed hope that Breaker’s launch might “rekindle opportunities” for affected staff; that optimism has since faded. “As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part ways with a number of talented team members,” said a Heart Machine spokesperson. “This was not our ideal path, but rather the only one available given the circumstances.”</p>



<p>While the exact number of layoffs wasn’t disclosed, the studio emphasized that the decision was influenced by shifting funding conditions, increasing corporate consolidation, and the unstable climate facing small indie teams.</p>



<p>Heart Machine added that one final update is planned for January 2026. The patch is intended as a polished conclusion to the project and a “thank you” to players. “We’re doing our best to refine what we can, complete key systems, and have the game culminate in a satisfying punctuation point,” said a spokesperson. No additional updates or community Q&amp;A sessions are planned for the rest of the year.</p>



<p>The studio says it will continue making games with a smaller core team and expressed gratitude to everyone who contributed to its projects.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-09/heart-machine-lays-off-staff-winds-down-development-on-hyper-light-breaker/">Heart Machine lays off staff, winds down development on Hyper Light Breaker</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Clair Obscur: Expedition 33 surpasses 5M sales; free update incoming</title>
		<link>https://gaming.news/news/2025-10-08/clair-obscur-expedition-33-surpasses-5-million-sales-free-update-incoming/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/04/33-celebrates-500k.jpg" medium="image"/>
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		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Wed, 08 Oct 2025 14:57:15 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-08/clair-obscur-expedition-33-surpasses-5-million-sales-free-update-incoming/</guid>

									<description><![CDATA[Clair Obscur: Expedition 33 has officially passed 5 million copies sold across PlayStation 5, Xbox Series X|S, and PC, developer Sandfall Interactive announced. To mark the milestone, the studio is preparing a free update featuring new content, quality-of-life additions, and expanded language support — described by the team as a “thank you” to fans.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Clair Obscur: Expedition 33 surpasses 5M sales; free update incoming</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/04/33-celebrates-500k.jpg" class="attachment-1280x854 size-1280x854" alt="Clair Obscur: Expedition 33 surpasses 5M sales; free update incoming" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/04/33-celebrates-500k.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/04/33-celebrates-500k.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/04/33-celebrates-500k.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/04/33-celebrates-500k.jpg 1280w" /><figcaption>Clair Obscur: Expedition 33. Credit: Sandfall Interactive/Kepler Interactive</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Clair Obscur: Expedition 33 has sold over 5 million copies worldwide.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>A free update will add new bosses, enemies, costumes, languages and quality-of-life improvements.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Sandfall Interactive has confirmed the Clair Obscur universe will continue.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p><strong class="game">Clair Obscur: Expedition 33</strong> has officially passed 5 million copies sold across PlayStation 5, Xbox Series X|S and PC, developer Sandfall Interactive <a href="https://www.expedition33.com/post/thank-you-from-sandfall-interactive" target="_blank" rel="nofollow">announced</a>. To mark the milestone, the studio is preparing a free update featuring new content, quality-of-life additions and expanded language support — described by the team as a “thank you” to fans.</p>



<p>While a release date hasn’t been confirmed, Sandfall said the update will introduce a brand-new location filled with previously unseen enemies and challenging new boss fights aimed at late-game players. Each party member will receive a new costume, and the update will also add seven more supported languages — Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai and Indonesian — bringing the total to 19.</p>



<p>Sandfall had first hinted at additional content and localization features in June. The studio also acknowledged community requests for a photo mode and hinted at future plans for the Clair Obscur universe, which is expected to continue in later projects despite the team already working on a new game.</p>



<p>Clair Obscur: Expedition 33 launched to universal critical acclaim earlier this year and <a href="https://gaming.news/news/2025-05-28/clair-obscur-expedition-33-sells-3-3m-copies-in-33-days/">sold 3.3 million copies within its first month</a> — despite being available on Xbox Game Pass. The game became an unexpected breakout hit for the small French studio Sandfall Interactive, which developed the game with a core team of just 33 people. A few team members had prior experience at Ubisoft, while the majority had never worked in game development before.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-08/clair-obscur-expedition-33-surpasses-5-million-sales-free-update-incoming/">Clair Obscur: Expedition 33 surpasses 5M sales; free update incoming</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Majority of US gamers don’t buy games anymore — just two titles a year for most, report finds</title>
		<link>https://gaming.news/news/2025-10-08/majority-of-u-s-gamers-dont-buy-games-anymore-just-two-titles-a-year-for-most-report-finds/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/unsplash-nublson-gaming.jpg" medium="image"/>
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		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Wed, 08 Oct 2025 14:37:00 +0000</pubDate>
				<category><![CDATA[Gaming Industry]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-08/majority-of-u-s-gamers-dont-buy-games-anymore-just-two-titles-a-year-for-most-report-finds/</guid>

									<description><![CDATA[A new report from research firm Circana shows that 63% of U.S. gamers purchase no more than two games per year, while one-third do not buy any new titles annually. The findings were shared by Circana’s Mat Piscatella on Bluesky and come from the company’s Q3 2025 Future of Games report.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Majority of US gamers don’t buy games anymore — just two titles a year for most, report finds</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/unsplash-nublson-gaming.jpg" class="attachment-1280x854 size-1280x854" alt="Majority of US gamers don’t buy games anymore — just two titles a year for most, report finds" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/unsplash-nublson-gaming.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/unsplash-nublson-gaming.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/unsplash-nublson-gaming.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/unsplash-nublson-gaming.jpg 1280w" /><figcaption>Source: Unsplash/nublson</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>63% of US gamers purchase no more than two games annually, while 33% buy none at all.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Just 4% of players buy more than one game per month.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>“Hyper enthusiast” buyers are sustaining the non-free-to-play market.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>A new report from research firm Circana shows that 63% of US gamers purchase no more than two games per year, while one-third do not buy any new titles annually. The findings were <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3m27zezw2ek2v" target="_blank" rel="nofollow">shared</a> by Circana’s Mat Piscatella on Bluesky and come from the company’s Q3 2025 Future of Games report.</p>



<figure class="wp-block-image size-full any-ratio-image"><img loading="lazy" decoding="async" width="1281" height="706" src="https://s3.gaming.news/wp-content/uploads/2025/10/bafkreibzqiyfrhvk2kjr6p5hzmzreyiprmdyouwzskgfqsfr7enqyx3at4.jpg" alt="" class="wp-image-27924" srcset="https://s3.gaming.news/wp-content/uploads/2025/10/bafkreibzqiyfrhvk2kjr6p5hzmzreyiprmdyouwzskgfqsfr7enqyx3at4.jpg 1281w, https://s3.gaming.news/wp-content/uploads/2025/10/bafkreibzqiyfrhvk2kjr6p5hzmzreyiprmdyouwzskgfqsfr7enqyx3at4-792x436.jpg 792w, https://s3.gaming.news/wp-content/uploads/2025/10/bafkreibzqiyfrhvk2kjr6p5hzmzreyiprmdyouwzskgfqsfr7enqyx3at4-412x227.jpg 412w, https://s3.gaming.news/wp-content/uploads/2025/10/bafkreibzqiyfrhvk2kjr6p5hzmzreyiprmdyouwzskgfqsfr7enqyx3at4-768x423.jpg 768w" sizes="(max-width: 1281px) 100vw, 1281px" /></figure>



<p>Only 4% of US players buy more than one game per month. Meanwhile, 10% purchase a single game each month, and 22% buy a title every three months. The report highlights the increasing reliance on a relatively small segment of frequent buyers to sustain the premium game market. Piscatella noted that “hyper enthusiast, price-insensitive players are really keeping things going,” particularly in the non-free-to-play space.</p>



<p>The data also reflects broader shifts in player behavior. Many gamers now spend extended periods in long-running live-service games like <strong class="game">Fortnite</strong>, <strong class="game">Call of Duty: Warzone</strong>, <strong class="game">Roblox</strong>, <strong class="game">Minecraft</strong>, <strong class="game">GTA Online</strong>, <strong class="game">Apex Legends</strong> and <strong class="game">Valorant</strong>, rather than purchasing new releases. Others rely on subscription services like Xbox Game Pass, PlayStation Plus and Netflix Games to access content. A portion of the audience simply shows limited interest in newly released titles.</p>



<p>Although the launch of the Switch 2 has <a href="https://gaming.news/news/2025-08-27/nintendo-switch-2-surpasses-2m-units-sold-in-us-outpacing-original-switch-by-77-percent/">helped boost overall US gaming market performance in 2025</a>, Circana previously reported a <a href="https://gaming.news/news/2025-07-03/us-consumers-reportedly-to-cut-back-on-video-game-and-subscription-spending/">decline in spending among younger Americans</a> aged 18-24, suggesting shifting consumption patterns or economic pressures among key demographic groups.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-08/majority-of-u-s-gamers-dont-buy-games-anymore-just-two-titles-a-year-for-most-report-finds/">Majority of US gamers don’t buy games anymore — just two titles a year for most, report finds</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Skate reboot racks up 15 million players in under a month</title>
		<link>https://gaming.news/news/2025-10-07/skate-reboot-racks-up-15-million-players-in-under-a-month/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg" medium="image"/>
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													<enclosure url="https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg" length="1280" type="image/jpeg"/>
							
		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 16:15:26 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-07/skate-reboot-racks-up-15-million-players-in-under-a-month/</guid>

									<description><![CDATA[]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Skate reboot racks up 15 million players in under a month</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg" class="attachment-1280x854 size-1280x854" alt="Skate reboot racks up 15 million players in under a month" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/skate-cover-art.jpg 1280w" /><figcaption>skate. cover art. Source: Full Circle/EA</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>EA’s Skate reboot hits 15M players within three weeks of launching in Early Access.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Despite a “Mixed” Steam rating and Steam Deck incompatibility, the game peaked at 134K concurrent players.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>The launch continues the genre’s resurgence alongside THPS 3 + 4 Remake, Session: Skate Sim, and Skater XL.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Electronic Arts and developer Full Circle have <a href="https://x.com/skate/status/1975229570807890000" target="_blank" rel="nofollow">revealed</a> that their rebooted Skate — now stylized as skate. — has surpassed 15 million players within three weeks of its Early Access launch.</p>



<p>Released into Early Access on September 16, 2025, skate. is a free-to-play, cross-platform title that revives the franchise’s signature Flick-It control system in a new open-world skateboarding sandbox set in the city of San Vansterdam.</p>



<p>The game’s early performance is especially notable given its “Mixed” user rating on Steam — a score partly attributed to Steam Deck incompatibility, as Easy Anti-Cheat currently functions only on Windows. Despite this, skate. reached a peak of 134,901 concurrent players shortly after launch, <a href="https://steamdb.info/app/3354750/charts/" target="_blank" rel="nofollow">according</a> to SteamDB, and has maintained a steady daily active count between 50,000 and 80,000 players.</p>



<p>The Skate franchise first launched in 2007 under EA Black Box, earning acclaim for its analog stick-based “Flick-It” controls, which offered a more technical, realistic alternative to the arcade-style trick system of Tony Hawk’s Pro Skater. It was followed by Skate 2 (2009) and Skate 3 (2010), each refining the formula with deeper mechanics, improved physics, and expanded online features.</p>



<p>Despite strong fan demand, the series went dormant after Skate 3, which over time achieved cult status thanks to its popularity among streamers, glitch hunters, and modders. Viral clips and community content helped keep it relevant for years, eventually prompting Microsoft to add it to the Xbox backward compatibility program in 2016. After a decade of silence, EA officially confirmed the franchise’s return in 2020 with the announcement of skate., now developed by EA’s newly established studio Full Circle.<br><br>The resurgence of Skate also comes during a broader revival of the skateboarding game genre. Tony Hawk’s Pro Skater 3 + 4 — a modern remake of the early 2000s classics — launched in July 2025, following the commercial success of THPS 1 + 2 Remastered. Indie titles like Session: Skate Sim and Skater XL have also helped reinvigorate the scene, offering physics-heavy, sim-style alternatives that emphasize realism and user-generated content.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-07/skate-reboot-racks-up-15-million-players-in-under-a-month/">Skate reboot racks up 15 million players in under a month</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Vampire Survivors to get official online co-op in 2025 update</title>
		<link>https://gaming.news/news/2025-10-07/vampire-survivors-to-get-official-online-co-op-in-2025-update/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/vampire-survivors-coop-trailer.jpg" medium="image"/>
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		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 15:55:33 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-07/vampire-survivors-to-get-official-online-co-op-in-2025-update/</guid>

									<description><![CDATA[]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Vampire Survivors to get official online co-op in 2025 update</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/vampire-survivors-coop-trailer.jpg" class="attachment-1280x854 size-1280x854" alt="Vampire Survivors to get official online co-op in 2025 update" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/vampire-survivors-coop-trailer.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/vampire-survivors-coop-trailer.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/vampire-survivors-coop-trailer.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/vampire-survivors-coop-trailer.jpg 1280w" /><figcaption>Source: Luca Galante</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Online co-op mode for Vampire Survivors arrives with version 1.14 later this year.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>The feature is already in public beta on Steam as of August 2025, offering spectating, free movement, and grouped level-ups.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Vampire Survivors helped popularize the “bullet heaven” subgenre and has sold millions of copies across platforms.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Poncle has announced that Vampire Survivors will receive full online cooperative play later this year with the release of version 1.14. A new trailer showcases players creating or joining lobbies via ID, enabling up to four survivors to team up and explore stages. More feature reveals are expected next week, as the developer teased answers to long-standing community questions.</p>



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</div></figure>



<p>While local co-op has been available since version 1.6, this is the first time players will be able to roam independently in online sessions. <br><br>The online co-op has been in public beta on Steam since August 2025. The current test build introduces an “Online” tab in the main menu, supporting spectating, free movement for each player, grouped level-up sequences, and requires all participants to own the corresponding DLCs.</p>



<p>Poncle’s 2025 roadmap also includes cross-save functionality across most platforms — though not PlayStation, <a href="https://gaming.news/news/2025-04-09/vampire-survivors-skips-cross-save-update-on-playstation-consoles-due-to-legal-issues/">due to ongoing legal constraints</a> — as well as further content under the game’s evolving “Chaos Roadmap.”<br><br>Vampire Survivors officially launched in October 2022 after an early access period that began in late 2021, and quickly became a breakout indie success. Widely credited with popularizing the “auto-shooter” or “bullet heaven” subgenre, the game features a character who attacks automatically while players focus on dodging swarms of enemies and managing upgrades. It received strong critical acclaim and fan support, going on to sell millions of copies across PC and consoles.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-07/vampire-survivors-to-get-official-online-co-op-in-2025-update/">Vampire Survivors to get official online co-op in 2025 update</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Unity vulnerability forces Obsidian to pull Awoved, Pillars of Eternity, and Grounded 2 from storefronts</title>
		<link>https://gaming.news/news/2025-10-06/unity-vulnerability-forces-obsidian-to-pull-awoved-pillars-of-eternity-and-grounded-2-from-storefronts/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/Avowed-screenshot-1.jpg" medium="image"/>
							<media:title type="plain">Avowed-screenshot-1</media:title>
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		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 17:06:03 +0000</pubDate>
				<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-06/unity-vulnerability-forces-obsidian-to-pull-awoved-pillars-of-eternity-and-grounded-2-from-storefronts/</guid>

									<description><![CDATA[Obsidian Entertainment has temporarily removed several of its titles from digital storefronts due to a security vulnerability in the Unity game engine. The issue affects games that use Unity-based components, including some editions of the studio’s 2025 release Avowed.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Unity vulnerability forces Obsidian to pull Awoved, Pillars of Eternity, and Grounded 2 from storefronts</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/Avowed-screenshot-1.jpg" class="attachment-1280x854 size-1280x854" alt="Unity vulnerability forces Obsidian to pull Awoved, Pillars of Eternity, and Grounded 2 from storefronts" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/Avowed-screenshot-1.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/Avowed-screenshot-1.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/Avowed-screenshot-1.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/Avowed-screenshot-1.jpg 1280w" /><figcaption>Avowed. Source: Obsidian Entertainment/Xbox Game Studios</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Unity engine vulnerability has led Obsidian to temporarily delist several titles.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Though Avowed and Grounded 2 run on Unreal Engine 5, Obsidian clarified Unity was used for bundled digital artbooks.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Unity’s flaw allowed potential local code execution and data exposure.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Obsidian Entertainment has temporarily <a href="https://x.com/Obsidian/status/1974215697845923976" target="_blank" rel="nofollow">removed</a> several of its titles from digital storefronts due to a security vulnerability in the Unity game engine. The issue affects games that use Unity-based components, including some editions of the studio’s 2025 release Avowed.</p>



<p>The Unity flaw, initially discovered in June and patched on October 2, could have enabled local code execution and access to confidential information on user devices running Unity-built applications. According to Unity’s advisory, there is no evidence that the vulnerability has been exploited, but developers are strongly encouraged to rebuild their projects using the updated engine.</p>



<p>Obsidian announced Friday that it had delisted several games in order to “implement the necessary updates.” The affected titles include:<br><br>• Avowed Premium Edition<br>• Grounded 2 Founders Edition and Founders Pack<br>• Pillars of Eternity Hero Edition and Definitive Edition<br>• Pillars of Eternity II: Deadfire and its Ultimate Edition<br>• Pentiment</p>



<p>Although Avowed and Grounded 2 run on Unreal Engine 5, Obsidian <a href="https://x.com/Obsidian/status/1974221858531614831" target="_blank" rel="nofollow">clarified</a> via social media that Unity is used for the digital artbook included with the Avowed Premium Edition. Grounded 2’s Founders Pack also includes an artbook, though it’s unclear whether this component is also Unity-based.</p>



<p>“Our team is working on a fix and will restore these games as soon as possible,” the studio said in a post on X. “We will provide additional information once they are available again.” Players who already own the affected titles are advised to apply patches once they are issued.</p>



<p>Obsidian is one of many developers impacted by the Unity security issue. Games like Overcooked 2 and Among Us received rapid updates to address the vulnerability. However, some Unity-based titles — such as the PC version of Fallout Shelter — remain unavailable pending further fixes.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-06/unity-vulnerability-forces-obsidian-to-pull-awoved-pillars-of-eternity-and-grounded-2-from-storefronts/">Unity vulnerability forces Obsidian to pull Awoved, Pillars of Eternity, and Grounded 2 from storefronts</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Funcom shutters Metal: Hellsinger studio in another round of layoffs</title>
		<link>https://gaming.news/news/2025-10-06/funcom-shutters-metal-hellsinger-studio-in-another-round-of-layoffs/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg" medium="image"/>
							<media:title type="plain">metal-hellsinger-cover-art</media:title>
													<enclosure url="https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg" length="1280" type="image/jpeg"/>
							
		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 16:57:46 +0000</pubDate>
				<category><![CDATA[Gaming Industry]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-06/funcom-shutters-metal-hellsinger-studio-in-another-round-of-layoffs/</guid>

									<description><![CDATA[]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Funcom shutters Metal: Hellsinger studio in another round of layoffs</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg" class="attachment-1280x854 size-1280x854" alt="Funcom shutters Metal: Hellsinger studio in another round of layoffs" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/metal-hellsinger-cover-art.jpg 1280w" /><figcaption>Metal: Hellsinger. Source: The Outsiders</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Funcom has shut down the 60-person studio behind Metal: Hellsinger, following a new round of company-wide layoffs.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>The cuts come despite recently released Dune: Awakening being the company’s most commercially successful game ever.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>The layoffs are part of Funcom’s broader shift toward supporting live-service development.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Funcom is shuttering Metal: Hellsinger developer The Outsiders as part of a wider round of layoffs, the company and studio founder David Goldfarb stated in a <a href="https://bsky.app/profile/locust9.bsky.social/post/3m2jumlqlmc2m" target="_blank" rel="nofollow">post</a> on Bluesky. </p>



<p>The Outsiders — also (formerly) known as Funcom Stockholm — was home to roughly 60 staff, and had been active for about ten years.  In a social media announcement, Goldfarb said the layoffs at Funcom affected the entire studio and that The Outsiders would be closing permanently. </p>



<p>Goldfarb’s statement recalled the studio’s past struggles — including &#8216;near-death experience&#8217; when their earlier project Darkborn was canceled — and noted that Metal: Hellsinger itself emerged from that adversity.  He said the team had once hoped to build “something even better,” and expressed a desire to continue in some new form, asking for support, job leads, and guidance for affected staff. </p>



<p>The closure follows Funcom’s recent announcement of company-wide layoffs as it shifts resources toward live-service development for Dune: Awakening. The timing was baffling to say the least, as the survival MMO — described by Funcom as “the biggest release in our 32-year history” — is the company’s most commercially successful title to date but was still affected by the cuts. <br><br>Funcom described the restructuring as &#8220;necessary&#8221; to reallocate resources from development to long-term operations and console preparation.  The full scale of job cuts across Funcom’s global studios remains unclear.<br><br>Metal: Hellsinger is a rhythm-based metal shooter released on September 15, 2022, for PC, PlayStation, and Xbox platforms. The game was praised for its innovative, fast-paced gameplay that synchronized combat to a heavy metal soundtrack featuring vocalists like Serj Tankian and Alissa White-Gluz. It was generally well-received by critics and players, surpassing one million players within its first three months.<br><br></p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-06/funcom-shutters-metal-hellsinger-studio-in-another-round-of-layoffs/">Funcom shutters Metal: Hellsinger studio in another round of layoffs</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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		<title>Microsoft removes games and DLC discounts for Game Pass subscribers after 50% price hike</title>
		<link>https://gaming.news/news/2025-10-06/microsoft-removes-games-and-dlc-discounts-for-game-pass-subscribers-after-50pct-price-hike/</link>
					<media:content url="https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg" medium="image"/>
							<media:title type="plain">gamepass</media:title>
										<media:description type="plain">"Baton Roue" by Penloup</media:description>
										<enclosure url="https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg" length="1280" type="image/jpeg"/>
							
		<dc:creator><![CDATA[Igor Belkin]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 14:33:36 +0000</pubDate>
				<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="true">https://gaming.news/news/2025-10-06/microsoft-removes-games-and-dlc-discounts-for-game-pass-subscribers-after-50pct-price-hike/</guid>

									<description><![CDATA[Microsoft has officially removed the 10% discount on game and DLC purchases previously available to Xbox Game Pass Ultimate subscribers. In its place, users will now receive Microsoft Rewards points, that can eventually be converted into Xbox gift cards, but unlike a direct discount, they must remain within Microsoft’s ecosystem.]]></description>
													<content:encoded><![CDATA[	<div class="spgn__article__hero__news horizontal-wrapper vertical-wrapper">
		<h1 class="spgn__article__hero__news__title wp-block-post-title">Microsoft removes games and DLC discounts for Game Pass subscribers after 50% price hike</h1>

<figure class="spgn__article__hero__news__image --with-bg wp-block-post-featured-image"><img loading="lazy" decoding="async" width="1280" height="854" src="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg" class="attachment-1280x854 size-1280x854" alt="&quot;Baton Roue&quot; by Penloup" sizes="(min-width: 1600px) 565px, (min-width: 1280px) calc(25vw + 172px), (min-width: 900px) 800px, (min-width: 380px) 91.8vw, calc(40vw + 178px)" srcset="https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=412,height=275,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg 412w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=768,height=512,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg 768w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=792,height=528,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg 792w, https://images.gaming.news/cdn-cgi/image/format=auto,onerror=redirect,quality=80,width=1280,height=854,dpr=1,fit=crop,gravity=0.5x0.5/https://s3.gaming.news/wp-content/uploads/2025/10/gamepass.jpg 1280w" /><figcaption>&#8220;Baton Roue&#8221;. Credit: Corentin Penloup</figcaption></figure>





	<div class="spgn__article__key-points">
		<div class="spgn__article__key-points__title"><h2>Key points</h2></div>
		<ol class="spgn__article__key-points__list">
			<li class="spgn__article__key-points__list__item">
		<span>Microsoft has removed the 10% Game Pass game, IaP, and DLC discount in favor of a Microsoft Rewards points system.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>The change applies to all Game Pass games and was not disclosed alongside recent price hikes.</span>
	</li>


	<li class="spgn__article__key-points__list__item">
		<span>Microsoft increased the price of Game Pass Ultimate by 33% to $360 per year.</span>
	</li>		</ol>
	</div>	</div>


	<div class="spgn__article__content horizontal-wrapper vertical-wrapper narrow">
		<div class="spgn__article__content__main spgn__content">
		<p>Microsoft has officially removed the 10% discount on game and DLC purchases previously available to Xbox Game Pass Ultimate subscribers. In its place, users will now receive Microsoft Rewards points that <br>can eventually be converted into Xbox gift cards, but unlike a direct discount, they must remain within Microsoft’s ecosystem.</p>



<p>Until now, Game Pass Ultimate users could buy DLCs, in-game currency and even full titles included in the subscription catalog at a discounted rate. The change was first noticed by Call of Duty players, who found they could no longer get 10% off COD Points or Blackcell, the $29.99 premium battle pass. Soon after, it became clear the removal affected most Game Pass titles.</p>



<p>In a <a href="https://www.ign.com/articles/microsoft-confirms-it-scrapped-the-xbox-game-pass-discount-on-all-games-and-dlc-purchases-gives-subscribers-more-rewards-points-instead" target="_blank" rel="nofollow">statement</a> to IGN, Microsoft confirmed the move, explaining that instead of discounts, subscribers will earn points when purchasing DLCs or add-ons. Ultimate members will receive 10% back in points, while Premium (formerly Standard) subscribers get 5%.</p>



<p>The change comes on the heels of a major price hike: Game Pass Ultimate is increasing from $19.99 to $29.99 per month — a $120 annual jump. Microsoft is attempting to justify the cost by adding Ubisoft+ Classics, Fortnite Crew and promising more day-one releases, but many subscribers feel the value proposition is slipping; on the day Microsoft announced the Game Pass price hike, its website struggled under <a href="https://gaming.news/news/2025-10-02/users-rush-to-cancel-subscription-due-to-xbox-game-pass-new-pricing/">the volume of users attempting to downgrade or cancel their subscriptions</a>.</p>



<p>Further frustrating users, Call of Duty titles — now under Microsoft’s publishing umbrella — won’t be included in the new Premium tier. This effectively locks early access to Black Ops 7, due in November, behind the more expensive Ultimate plan.</p>			</div>			</div>




<p>The post <a href="https://gaming.news/news/2025-10-06/microsoft-removes-games-and-dlc-discounts-for-game-pass-subscribers-after-50pct-price-hike/">Microsoft removes games and DLC discounts for Game Pass subscribers after 50% price hike</a> appeared first on <a href="https://gaming.news">Gaming News</a>.</p>
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