playstation-vr-2
PlayStation VR2. Source: Sony

Virtual Reality: An In-Depth Guide to Immersive Gaming and VR Tech

Discover what virtual reality is, how it enhances gaming and interaction, and why VR is shaping the future of immersive experiences.
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In this article, we will analyze the evolution of VR technologies from the perspective of the video game industry. We will examine the main VR devices, explore different genres, and highlight gameplay features and future prospects in this field. In addition, we will address pricing and the entry threshold for users, as well as discuss how VR fits into esports and the gaming community as a whole. Finally, we will give some practical advice to anyone who wants to take the first steps in virtual reality and evaluate its capabilities.

And if you’re interested in learning more about augmented reality or how it compares to VR, there’s the separate article dedicated to that.

Table of Contents

  • Introduction
  • History of VR Games
  • VR Hardware and Requirements
  • Types of VR Games
  • VR Gameplay and User Experience
  • VR in Esports and Gaming Communities
  • The Future of VR Gaming
  • Practical Tips for VR
  • TL;DR

Introduction

Virtual Reality (VR) has long ceased to be an exclusively sci-fi idea from movies and books. Thanks to the rapid development of technology, VR has become a full-fledged platform for games and entertainment, capable of offering players an entirely new level of immersion in digital worlds. Unlike the usual ways of interacting with video games, where the screen limits the field of view, and controls are handled via a gamepad or keyboard and mouse, VR offers the full effect of presence—the player gets inside the virtual universe. Head turns, hand movements, and footsteps can be tracked and replayed in the game in real time, creating an unprecedented level of engagement.

The main feature of VR games is their immersiveness. It’s easy to forget that everything happening around you is a simulated digital environment. The adrenaline rush in shooters, fear in horror games, and thrill in racing—emotions are enhanced by the fact that the player is directly involved in the events. For modern gaming culture, this means the emergence of new genres, mechanics, and unique forms of interaction. Now it’s not enough just to press buttons: the player has to move around the room, dodge virtual objects, and aim based on the position of their own hand, rather than using a cursor on the screen.

VR game Boneworks
Boneworks.

History of VR Games

The history of virtual reality began long before modern headsets. In the late 20th century, early attempts were made to simulate immersion in a digital environment. However, the first devices for the mass consumer (the Sega VR, the Nintendo Virtual Boy), failed to gain much popularity. The Sega VR, announced in the early 1990s, never made a full release, and the Virtual Boy, introduced by Nintendo, faced ergonomics issues, a limited color palette, and insufficiently powerful hardware. As a result, these projects are remembered more as curious experiments than as successful products.

A real surge of interest in VR emerged in the early 2010s. Crowdfunding played a huge role in the fate of the Oculus Rift helmet, which eventually became the prototype of a new wave of devices. After a successful Kickstarter campaign, the small startup Oculus VR attracted the attention of game studios and technology giants. When Facebook (now Meta) acquired Oculus VR for an impressive sum, it became clear that the virtual reality market could grow into a global phenomenon. Other major players also picked up the trend: HTC, together with Valve, introduced the HTC Vive headset, and Sony—PlayStation VR, and later, Oculus Quest models entered the market, focused on autonomous operation.

Virtual reality has gone from amateur demo programs and technical experiments to large-scale games with full-fledged plots and advanced graphics. Modern AAA projects for VR (Half-Life: Alyx, for example), have clearly demonstrated that developers can create interactive worlds that can compete in quality with conventional flat games. Thanks to these successes, a separate VR gaming market has emerged, and the industry continues to grow, attracting more users and investments.

VR Hardware and Requirements

Types of VR headsets

To date, there are several main types of VR headsets aimed at the gaming market:

  • PC-based headsets (HTC Vive, Valve Index, Oculus Rift S). Their key advantages are high performance and flexible settings since the computing power is provided by the PC itself. The disadvantage is the need for a powerful computer and often wires that can restrict freedom of movement.
  • Standalone/wireless headsets (Meta Quest 3, Pico Neo). Devices that do not require a PC connection. They have built-in processors and batteries. The advantages are convenience and mobility: you can play anywhere without worrying about long cords. The disadvantages are relatively modest graphics capabilities and limited battery life.
  • Console headsets. PlayStation VR2 and future solutions for next-gen consoles. The advantage is the ease of connection and stable ecosystem. The downside is being restricted to a single platform with no options for hardware upgrades (though an official PC adapter became available in 2024). Xbox does not support VR and has not announced any plans for VR headsets.

Tracking systems and VR controllers

The most important part of VR is a well-established system for tracking player movements. There are two main concepts:

  • Outside-in tracking. External sensors scan the space and determine the position of the headset and controllers. This system provides high accuracy but requires the installation of additional devices in the room.
  • Inside-out tracking. The headset has built-in cameras or sensors that see the room and determine the user’s position relative to surrounding objects. This simplifies the setup process and eliminates the need for external stations, although it can sometimes be inferior to other method’s accuracy during fast movements.

The controllers also affect the depth of the dive. Oculus Touch, Valve Index Controller, and PlayStation Move—all of these devices have buttons, triggers, and sensors that recognize finger movements. Tactile feedback makes interaction with virtual objects more realistic.

Hardware requirements for VR on PC

A comfortable VR game usually requires a computer with average or above-average performance. An NVIDIA GeForce GTX 1060 or 1660 graphics card (or AMD equivalents) is considered the minimum. However, for heavier games and better settings, it is advisable to have RTX 3060 graphics and more powerful, as well as a Core i5 or Core i7 processor of the latest generations (or a similar Ryzen). The amount of RAM is also important—8 GB might not be enough, 16 GB is better, and 32+ GB is comfortable.

Additional VR devices

Accessories for deepening immersiveness are a separate area. For example, treadmills allow the player to physically walk or run in real space, and movement is reproduced in the game. There are also special VR gloves that capture the movement of fingers and transmit small tactile signals. In more advanced versions, you can find costumes with vibration zones that respond to shots, hits, or touches in the game. All this allows gamers to experience more vivid and realistic sensations, although such equipment still remains a niche due to the high price and difficulties in setting up.

VR version of Among Us
Among Us VR. Source: Schell Games, Innersloth, Robert Teddy/Innersloth

Types of VR Games

Shooters

In classic first-person shooters, we are used to aiming with the mouse, quickly turning the camera, and pressing the keys to change weapons. Everything is different in VR. Here, the player raises his hand with a virtual pistol or submachine gun, and points it at the target, and any movement of the head or body is reflected in the review. This provides a unique gaming experience that closely mimics reality. Half-Life: Alyx is widely regarded as one of the best single-player VR games of all time, as well as the Pavlov VR and Onward for multiplayer shooters. They require the player not only to masterfully control but also physical coordination: you need to squat, dodge bullets, and throw grenades with your hand.

Action-adventure

In this genre, physical interaction with objects is especially important. Games like Boneworks or The Walking Dead: Saints & Sinners go beyond simple button presses, allowing players to truly ‘feel’ the weapon in their hands. The physics system can allow you to grab a zombie by the arm, push it away, throw objects, etc. The presence effect is enhanced when the player does not have to observe, but literally “touch” objects in the virtual world.

Simulators

Racing and flight simulators in VR are a real gift for fans of realism. The steering wheel, pedals, and steering wheel, combined with a virtual reality helmet, completely immerse you in the cockpit of a car or airplane. Games like Project CARS 2 and Microsoft Flight Simulator allow you to experience the breathtaking spirit of flight or the speed of the race track in a more tangible way. It is important to have a high frame rate to avoid discomfort when driving fast on the highway or maneuvering in the sky.

Horror and survival

In VR, any horror feels much scarier than on a regular screen. Even classic titles like Resident Evil 7 have been given a new lease of life with VR support. Games like Phasmophobia literally test your nerves: ghosts and monsters seem too close, and you seem too vulnerable. The soundtrack and effects in 3D audio headphones further enhance the feeling of anxiety and presence.

Social and cooperative

Virtual reality opens up a new level of communication. Platforms like VRChat and Rec Room allow you to create an avatar, travel to different locations, play mini-games, and communicate with other users around the world. It’s like a mix of online chat and MMO, except instead of using a mouse and keyboard, you use voice and body movements.

Sports and fitness

One of the main advantages of VR is a playful form of exercise. Beat Saber, where you need to cut flying cubes with lightsabers, has already become a cultural phenomenon. Games like Supernatural, BoxVR, or dance simulators help players combine physical activity with fun gameplay. This makes sports more exciting and encourages regular workouts.

VR game Pavlov
Pavlov.

VR Gameplay and User Experience

Immersiveness and the presence effect

Unlike conventional 2D or 3D on-screen games, VR offers the opportunity to fully immerse yourself in digital reality. You can feel the dimensions of the room, objects, and NPCs because they are all surrounded by three-dimensional space. When you turn your head, the view changes naturally, and when you move your hands, the helmet reads your gestures. This creates the illusion of presence when the brain begins to believe that there really is more around than just a virtual picture.

Motion sickness/VR sickness

One of the key problems in VR is the discrepancy between visual information and vestibular signals. The eyes see the movement, and the body can stand still at this time. The result is discomfort, dizziness, and even nausea. To avoid this, developers are implementing various movement options (for example, teleportation instead of a smooth step). A high number of frames per second (preferably 90 and above) and proper helmet calibration also help. Beginners are advised to start with games where there is almost no active movement of the character in space.

Management and interaction

In VR gameplay, how the player physically moves is of great importance. Teleportation, joystick turns, indoor tracking—all this affects convenience. The mechanics of hands and body often replace the “use” button. You see a virtual lever and pull it with your hand. Or reload your weapon by inserting cartridges. Such actions plunge deeper but require more dexterity and sometimes cause fatigue during long sessions.

Physical activity

VR stimulates movement. In some shooters, you need to crouch, dodge, and even lie down on the floor to avoid virtual bullets. It can be fun and healthy, but it requires an adequate amount of space. Sometimes, accidentally bumping into furniture or getting tangled in wires is enough to disrupt gameplay. Therefore, it is worth organizing a dedicated play area in advance, removing potentially hazardous items.

VR game Half-Life Alyx
Half-Life Alyx. Source: YouTube/dannyodwyer

VR in Esports and Gaming Communities

Although VR esports remains a niche field, for now, the first disciplines are already attracting interest from gamers and tournament organizers. Onward, Echo Arena and Pavlov VR offer dynamic multiplayer and require participants not only to have classic gaming skills (reaction, accuracy) but also physical fitness. The prize funds are still more modest than in large traditional esports leagues, and the equipment is not equally available to everyone. Nevertheless, interest continues to grow.

One of the challenges in popularizing VR is the difficulty of broadcasting and recording videos. The viewer often wants to see not only what is happening in the game, but also the actions of the player himself in real space. Mixed reality capture technology allows you to embed a person in the virtual world on the screen, combining real video and gameplay. It looks impressive but requires additional equipment. However, more and more streamers and youtubers are experimenting with the VR content format, finding their audience.

VR communities have their own forums, YouTube channels, Twitch, and Discord servers where people share experiences, discuss technical issues, and organize joint sessions. Support for mods in some VR games also contributes to the development of a VR culture. Finally, regular updates and direct contact between developers and players help games evolve quickly.

Pavlov VR shooter
Pavlov.

The Future of VR Gaming

Hardware improvement

In the coming years, we can expect increasingly lightweight, comfortable, and powerful headsets. Manufacturers are trying to increase the resolution of screens in order to get rid of the screen-door effect and increase the viewing angle (FOV) so that the picture covers the peripheral vision. Wireless solutions will become more accessible and higher in quality, eventually eliminating the wires hindering the movement.

Eye-tracking allows you to save resources by rendering a more detailed picture of exactly where the player is looking. Facial expression tracking technology is also being developed, it will help convey the emotions of avatars in social games. All this can bring the level of immersion to previously unattainable heights.

Expansion of genres and game libraries

VR is now dominated by action games, simulations, and social platforms. However, major studios and indie developers are increasingly experimenting, bringing story-driven adventures, RPGs, strategy games, and even life simulations to VR. As headsets become more affordable and the audience grows, so will the variety of content. The release of AAA projects designed specifically for VR will become more common.

VR game Boneworks corner peak
Boneworks.

Practical Tips for VR

Headset selection

If you have a powerful PC, you can consider the HTC Vive series or Valve Index for a top-end experience. If comfort and freedom without wires are more important, the Meta Quest is suitable (latest model, preferably). And for PS5, you should take a closer look at PlayStation VR2.

Organization of the space

For VR, it is very important to set aside a free zone where you will not touch furniture or other objects. Some games require waving your arms or even bending over. Make sure you have enough space—at least 2 x 2 meters is usually recommended. Set up the guardian system (virtual borders) in your headset to receive timely warnings when getting too close to walls.

Prevention of VR sickness

Start with less aggressive games without fast movements. Make short sessions, gradually increasing their duration. Turn on the teleporter to move if you have a choice between smooth steps and jumps. Make sure that your computer is capable of producing a stable 90+ FPS, and adjust the headset straps correctly so that there is no screen displacement.

Game selection for beginners

Pay attention to the comfort rating or similar indicators in online stores. For beginners, games like Beat Saber or Moss are suitable, where the camera is static and the player’s movement is minimal. More experienced players can try shooters and adventures like Half-Life: Alyx or Boneworks.

ARKTIKA. 1 VR game
ARKTIKA. 1.

TL;DR

Virtual reality allows gamers to rethink the very concept of a video game: now we don’t just watch the action on the screen but become full-fledged participants in what is happening, physically interacting with the virtual world. This format opens the door to new genres, mechanics, and ways of artistic expression. It gives scope for sports, develops fitness trends, and even turns into social spaces where gamers from all over the world can communicate as selected avatars.

Of course, VR also has significant obstacles: the relatively high cost of headsets, the need to have a powerful computer or console, as well as motion sickness. However, technology does not stand still. New devices are coming out with greater clarity, less weight, and reduced latency in wireless headsets. Developers are improving their movement and interaction systems, and exploring ways to alleviate discomfort. All of this highlights the gradual democratization of VR, with prices decreasing while quality continues to improve.

In the foreseeable future, we can expect an even greater influx of VR projects, the emergence of new social gaming platforms, integration with cloud services, and possibly the formalization of VR esports as a full-fledged field. If you haven’t tried wearing a VR helmet yet, perhaps now is the time to immerse yourself in fantasy worlds, feel the excitement of virtual battles, and see with your own eyes what the future of interactive entertainment looks like.

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