A Counter-Strike 1.6 Remake is Coming Out In 2025, But It’s Not Made By Valve

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- A remake of Counter-Strike 1.6 is coming out in 2025.
- The goal of the developers is so that new players will feel what it was like to play Counter-Strike 1.6 when it was first released.
- The developers of the remake are the same people behind CSPromod.
A remake of the first-person shooter classic Counter-Strike 1.6 is set to come out in early access this year, but it’s not Valve that’s leading this project. Instead, it’s being developed by the people behind CSPromod.
On March 17, the CS:Legacy Twitter account posted about the project. According to the developers, they’re remaking Counter-Strike 1.6 using Valve’s Source Engine SDK. The game will feature fully custom assets and major rewrites to the renderer, shaders, and various other systems.
The developers also uploaded the trailer showing the progress that the team has made. The trailer showed updated textures for each of the maps as well as weapons, making it a lot easier in the eyes compared to the graphics that Counter-Strike 1.6 had back then.
Some of the iconic parts that made Counter-Strike 1.6 lovable were preserved. For example, the sound effects and voices. Players who have played the game back then will definitely feel a little bit of nostalgia hearing some of the sound effects in the trailer.
In the comments section of the trailer, the developers revealed that one of the reasons they’re undertaking this project is so that new players will feel what it was like to play Counter-Strike 1.6 when the game was first released. They also mentioned that there will be improved features, but gamers will just have to wait for announcements regarding them.
Counter-Strike is a first-person shooter developed by Valve and released in November 2000. The game was initially planned to be released as a retail product and a mod for Half-Life. Nearly two years after its release, Counter-Strike has sold more than 1.3 million copies.
CSPromod was a project started by the same team back in the first quarter of 2006 that attempted to bring a fully-customizable version of Counter-Strike to the Source engine. The main problem they’re trying to address with this project was the growing competitive play and broadcast spectatorship of Counter-Strike at the time which was frustrated with how Counter-Strike Source turned out. The development of CSPromod stopped in 2012.