ARC Raiders patches barricade exploit letting players clip through walls in Update 1.3.0

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Key points
- Update 1.3.0 brought multiple balance changes, along with content and bug fixes to ARC Raiders on Nov. 20, 2025.
- The title hit the mark of 700,000 concurrent players across all platforms and sold more than 4 million copies in less than a month since launch.
- ARC Raiders has a “Very Positive” rating on Steam with 99,430 reviews.
Update 1.3.0 for ARC Raiders patched an exploit that let players clip through walls using barricades and brought multiple balance changes, along with content and bug fixes, on Nov. 20, 2025.
Developed and published by Embark Studios, the third-person PvPvE extraction shooter ARC Raiders was launched on Oct. 30, 2025, for Windows PC via Steam and the Epic Games Store, as well as for PlayStation 5 and Xbox Series X|S.
Patch 1.3.0 Balance Changes
Items:
Deadline
- Purchase value changed from 8,100 to 15,000 coins;
- Sale value changed from 3,000 to 5,000 coins;
- Crafting requirements changed from 2 explosive compound and 1 synthesized fuel to 3 explosive compound and 2 ARC circuitry;
- Deadline trader stock downgraded from 3 units to 1.
Power cell
- Sale value changed from 640 to 270 coins.
Launcher ammo
- Launcher ammo crafting became available at the Workbench without needing a blueprint;
- Purchase value changed from 10 launcher ammo for 6,000 coins to 6 launcher ammo for 4,500 Coins;
- Sale value changed from 200 to 250 coins;
- Crafting requirements changed from 6 launcher ammo for 4 metal parts and 1 explosive compound to 6 launcher ammo for 1 ARC motion core and 2 crude explosives.
Venator
Venator saw re-tuning of the fire rate gained from upgrades while still keeping its damage and accuracy intact.
- Reduced fire rate gained from upgrades from 22/44/60% to 13/26/40%;
- Increased eeight from 2 to 5.
Explosive Damage
Explosive damage was adjusted to be more consistent across the board.
- Rebalanced explosive damage against ARC for a more consistent experience;
- Explosions on smaller enemies, e.g. Turrets are largely unaffected;
- Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.
Patch 1.3.0 Content and Bug Fixes
ARC
- Fixed a bug where ARC could call down reinforcements outside the map;
- Shredder will now detect and move more reliably towards Lure Grenades;
- Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat;
- Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.
Audio
- Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.
Maps
- Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms;
- The Dam Battlegrounds got a fix for an issue where players would get stuck in the Dam Control Tower elevator shaft;
- Spaceport got added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport, along with a fix for an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes;
- Blue Gate got a fix for an issue with railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected;
- Stella Montis got a fix for a collision issue near the Train Station that could cause players to fall through the terrain, along with a fix for a location in the Stella Montis Train Station where players could get stuck.
Miscellaneous
- Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support;
- Fixed a crash that could occur when surrendering after reconnecting to a session;
- Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions;
- Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period;
- Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs;
- Raider Den has been ducked out.
Movement
- Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.
Weapons
- Aphelion got fixed an issue where Aphelion tracers could become excessively bright at a distance, reducing visibility for the player being shot at, along with increased blueprint drop rates for it.
- Stitcher got corrected player-facing stats for the Stitcher, which showed incorrect scaling of reload time across upgrade levels.
Set in the distant future on Earth, mysterious and deadly “ARC” robots have taken over the surface, forcing humanity to live underground. The game allows players to assume the role of one of the Raiders, those who choose to go above ground, also known as “the topside,” to collect resources during short runs on the topside, which then will be sorted with the assistance of their roosters for the welfare of the underground city Speranza.
The title hit the mark of 700,000 concurrent players across all platforms and sold more than 4 million copies worldwide in less than a month since launch.
As of the time of writing, ARC Raiders has a “Very Positive” rating on Steam with 99,430 reviews.
Meanwhile, on the American review aggregator Metacritic, the title’s PC version has a Metascore of 86 points based on 59 critic reviews. Its PlayStation 5 counterpart has a Metascore of 85 points based on 18 critic reviews, and the Xbox Series X version has 88 points based on 7 critic reviews and a “Generally Favorable” user score of 8.1 based on 931 ratings.





