Battlefield 6 Features Will Not Use Ray Tracing to Better Optimize for Lower-Performance Setups

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Key points
- EA ensured the game was playable for older setups.
- The title will not use ray tracing to better optimize Battlefield 6.
- The game supports upscaling, frame generation, anti-aliasing, and latency reduction.
Battlefield 6 has been optimized to cater to older setups, with a substantial number of players having played the beta on the minimum PC requirements. The title does not use ray tracing, allowing Battlefield 6 to be more performance-friendly for less powerful PCs.
In an interview with Christian Buhl, the Studio Technical Director at Ripple Effect, ComicBook directly asked if ray tracing would be added to the game. Ripple Effect is one of the development studios for Battlefield 6.
“We are not going to have ray-tracing when the game launches, and we don’t have any plans in the near future for it either. That was because we wanted to focus on performance,” Buhl answered.

According to the interview, the developers wanted to ensure the game was optimized as much as possible for the default settings and default users. They committed to the decision to do so early on in development that ray-tracing would not be used, allowing focus on more optimized performance.
As previously reported, the game supports Frame Generation, Anti-Aliasing, Latency reduction (Intel XeSS and AMD FSR), with Nvidia having confirmed Battlefield 6 launching with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex.
On Aug. 9, 2025, Battlefield 6’s open beta was confirmed by EA as the biggest in the franchise despite Secure Boot issues and long queues. The 18th installment in the Battlefield series is slated for a full release on Oct. 10, 2025, for PlayStation 5, Windows PC and Xbox Series X|S.