Sony Acknowledges Struggles in Live Service Shift but Remains Optimistic

Sony Acknowledges Struggles in Live Service Shift but Remains Optimistic
Firewalk Studios/Sony
Listen to this article
1:24

Key points

  1. Sony remains optimistic regarding its live service endeavors in the video game industry.
  2. The company’s chief financial officer, Lin Tao, has acknowledged that both Concord and Marathon painted the move in a negative light.
  3. Despite this, Sony’s Gaming and Network Services remains its most profitable division.

In an earnings call on Aug. 7, 2025, Sony revealed that it would’ve preferred its live service transformation to have had a smoother transition than what it’s going through today. Chief financial officer Lin Tao mentioned that both Concord’s shutdown and Marathon’s delay painted the move in a negative light.

Tao added that there have been changes since five years ago, when PlayStation Studios did not have any live-service games in its portfolio. “But if you look at the past 5 years, 5 years ago, live service games was almost nonexistent for the PlayStation Studios. We have held Driver 2 MOD, NGT7, and Bungie’s Destiny 2. So we have these 4 live services contributing to sales and profit in a stable manner.”

Marathon | Gameplay Reveal Trailer

Sony’s Bungie purchase was all about the company hoping the studio would help it catch up in the live service market. However, Bungie has proved to be shaky lately, especially with Marathon’s plagiarism accusation, which led to it being delayed indefinitely.

Despite this, Sony’s Gaming and Network Services segment remains its most profitable division. Just in the first quarter alone, live service games have accounted for about 40% in the division. Additionally, PlayStation 5 has also reached more than 80 million units shipped, according to Sony’s latest financial report.

Games in This Article

Previous article
Sony to Shift From Hardware-Centric Model, Focus More on Platform Business

Related articles

  • Sony to Shift From Hardware-Centric Model, Focus More on Platform Business
    Gaming Industry
    Sony to Shift From Hardware-Centric Model, Focus More on Platform Business
    • By Cedric Pabriga
    • 9 hours ago
    • 3 min
  • Sony Hits 80M Milestone in PlayStation 5 Sales; Gaming Still Remains Its Highest-Earning Division
    Gaming Industry
    Sony Hits 80M Milestone in PlayStation 5 Sales; Gaming Still Remains Its Highest-Earning Division
    • By Cedric Pabriga
    • August 7, 2025
    • 3 min
  • Microsoft Prevails Over Sony as PlayStation’s Best-Selling Publisher in US in Q2 2025
    Gaming Industry
    Microsoft Prevails Over Sony as PlayStation’s Best-Selling Publisher in US in Q2 2025
    • By Mik Dzisko
    • July 30, 2025
    • 3 min
  • Sony Acquires Almost Half a Billion Dollars Worth of Bandai Namco Shares
    Gaming Industry
    Sony Acquires Almost Half a Billion Dollars Worth of Bandai Namco Shares
    • By Mik Dzisko
    • July 24, 2025
    • 2 min

Today’s top stories