Peak Patch Reduces Camera Bobbing and Adds Pause Functionality

Peak Patch Reduces Camera Bobbing and Adds Pause Functionality
Source: Aggro Crab, Landfall
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Key points
  1. Peak patch v1.8 adds the capability to pause the game during offline play. 
  2. Reduce Camera bobbing option was added, catering towards minimizing motion sickness. 
  3. The update was implemented on July 21, 2025. 

The latest Peak update allows players to pause the game while playing offline, while also adding a reduced camera bobbing option, a feature catered towards players who complained about motion sickness. Other quality of life changes were implemented, including a bug where players could win if they threw themselves off the cliff or glitched into the void. 

This patch 1.8 update is considered a regular update; larger content updates for the game are planned in the future. According to the update blog, the devs are still working on the larger content updates, and they have some “REALLY cool stuff on the way.” Some data miners have already discovered clues regarding the new features on the way. 

Peak Patch Reduces Camera Bobbing and Adds Pause Functionality

Here are the full Peak v1.8 Patch Notes, according to the official Steam posting

FEATURES:

  • REDUCE CAMERA BOBBING OPTION – You can now go into the settings (ON THE MAIN MENU) to enable this option to reduce camera bobbing…
    • [!!] NOTE: This had bugs when toggled during gameplay in beta, so for now it is only accessible via the main menu.
  • OFFLINE PLAY PAUSE – The game now pauses in Offline Play!
  • New biome-specific sunset/sunrise music!
  • Added two new items to the crash site: the “Flying Disc” and Binoculars.
    • The Flying Disc can bonk like the coconut if you throw it hard enough. The binoculars are binoculars.

BALANCE CHANGES:

  • Blowgun no longer spawns in Solo Play.
  • Anti-Rope Cannon now has a weight of 0, has no gravity at all, and the art/icon is updated.
    • We just felt like it.
  • Guidebook Scrolls now spawn in chronological order, no matter where you are on the mountain. This should make the Bookworm Badge significantly less exhausting to get. Also, they now have a chance to spawn every time you play, instead of being determined by the daily seed.

MAJOR FIXES:

  • YOU NO LONGER WIN IF YOU DIE.
  • We’ve improved performance in the Caldera and Kiln. To folks noting the abnormally low framerate in these areas, please let us know if it’s still happening. (We don’t have access to a big variety of computer specs!)
  • Total run time is now synced to the host’s time, making sure everyone either does or does not get the Speedrun achievement together.
  • Fixed an issue where you could not reconnect properly from the top of the Alpine onwards.
  • You can no longer get multiple ticks on you at once.
  • The Napberry Plant should function properly again.
  • Yet another potential fix for rare cases where the campfire was unable to be lit. Hopefully it really works this time.
  • Further reduced the intensity of the explosive spore visual effect to hopefully fix crashes related to explosions.
  • Fixed an issue where the screen could turn black permanently if revived while swapping spectate targets.
  • Fixed an issue where the chain launcher would sometimes spawn as a broken version that didn’t launch a chain when used.
  • Fixed an issue where being fed an item by a friend would instead count as them eating it for achievement purposes. (Affected Mycology, Forager, and Gourmand badges)
  • Fixed an issue where, rarely, achievements might fail to trigger for no apparent reason.
  • The Gourmand badge now properly requires the items to be cooked first before eating. Be careful!

MINOR FIXES:

  • Removed access to the cinematic camera we use for recording trailers. Oops.
  • Fixed an issue where the guidebook wouldn’t disappear on your back in first-person if you put it in a backpack.
  • Fixed an issue where your weight on the stamina bar didn’t update after placing a piton while climbing.
  • Fixed an issue where your controls could get soft-locked if a held Rope Spool was incinerated by lava while you tried to tie it off.
  • PUSH-TO-TALK has been added to the Controls page so you can know what it is on gamepad.
  • Weight will now properly update when dropping all your items after passing out.

Peak sold over 5 million copies in under a month since its initial release. It was released on June 17, 2025, and currently has a “Very Positive” review score on Steam. A week ago, the game set a record for its all-time peak concurrent players on Steam of 114,492 players. Peak was originally developed as part of a game jam held in February 2025, according to an article by Noisy Pixel. 

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